No Man's Land Polish Exiles #1 |
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(Defender) Germany | vs |
France
(Attacker)
Poland (Attacker) |
Formations Involved | ||
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France | 135e Régiment d'Infanterie | |
France | 31e Groupe de Reconnaissance Division d'Infanterie | |
France | 59e Division d'Infanterie Légère | |
Germany | 4th Panzer Division | |
Poland | 10th Armored Cavalry Brigade |
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Overall Rating, 3 votes |
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2.67
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Scenario Rank: --- of 940 |
Parent Game | Polish Exiles |
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Historicity | Historical |
Date | 1940-06-13 |
Start Time | 00:09 |
Turn Count | 18 |
Visibility | Day |
Counters | 64 |
Net Morale | 0 |
Net Initiative | 0 |
Maps | 3: 27, 31, 33 |
Layout Dimensions | 84 x 43 cm 33 x 17 in |
Play Bounty | 183 |
AAR Bounty | 165 |
Total Plays | 2 |
Total AARs | 2 |
Battle Types |
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Exit the Battle Area |
Inflict Enemy Casualties |
Road Control |
Conditions |
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Minefields |
Reinforcements |
Scenario Requirements & Playability | |
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Deluge | Counters |
Fall of France 2 | Maps + Counters |
Polish Exiles | Base Game |
Introduction |
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Between Fromentières and Champaubert, France In the Champagne region, the French Army faced a desperate situation: the line of the Marne abandoned and Reims occupied, while French divisions fell back in disorder toward the Seine. The first mission assigned to the 10th Armored Cavalry Brigade clearly exceeded its modest means: covering the left flank of the French 4th Army, between the 20th Infantry Division and the 59th Light Infantry Division. The Polish armored brigade first positioned itself at Montnort-Lucy on the night of 12-13 June. At dawn, the brigade moved into the Congy marshes and at around 0900, the squadron of the 24th Lancers headed toward Champaubert. |
Conclusion |
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Reinforced by added troops from the PSK plus tanks and an anti-tank platoon, the recon probe moved out from Congy, seeking to find the eastern flank of the 59th Light Infantry Division. On the road to Montmirail, the Poles quickly encountered German motorcyclists who opened fire. The advance guard then retreated toward Champaubert and, shortly after 1000, a separate motorcycle patrol set out in the same direction. Emerging from Fromentières at high speed, they were again surprised by heavy fire. The shootout cost the Poles three motorcycles along with some of the crews, but it prompted the Germans to suspend their eastward march for almost two hours, enough time for the Polish engineers to lay a minefield. After this setback, the Poles launched the R35 platoon in two attacks against Fromentières. Each time, they met heavy fire and eventually had to fall back. In turn, the Germans tried to outflank the Polish position but the defenders pushed them back, leaving two panzers destroyed by anti-tank fire. However, this action allowed a number of French units isolated by the German advance to withdraw in small groups. |
Additional Notes |
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Use French DRG and 25mm AT counters to represent equivalent Polish units. There is a DIY countersheet for a Polish version of the French substitute counters. Counters from White Eagles may be used instead of those from The Deluge. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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3 Errata Items | |
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Scen 1 |
No Man's Land: Polish Exiles, scenario one victory condition (errata)! I am thinking, in the Polish Exiles, scenario # one victory condition errata for bullet point three. It should be At least eight (French) not Polish steps exit the south edge by the end of play (75mm artillery count double; trucks, prime movers and wagons don't count. (JayTownsend
on 2024 Apr 23)
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In 1940: Fall of France, the units show Direct Fire. All units are Indirect Fire. (rerathbun
on 2015 Jun 06)
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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Polish Exiles, scenario #1: No Man’s Land | ||||||||||||
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Polish Exiles, scenario #1: No Man’s Land I played scenario one first but most of the time I just start with one of the scenarios from the middle of the scenario book but this one looked interesting and some other gamers had played this one as well. Both the Germans & the Polish/French sides get reinforcements. The Germans received theirs one turn one, while the Polish/French received theirs on turn two and the scheduled one on turn eight as well. There are three victory objects for the Polish/French side to try and achieve or not for different victory levels. The Germans are going to be halfway or more across the three maps before they engage the Allied forces, so I am not sure why scenario Special Rule #3 is there, because the Polish engineers lay mines on their side but the Germans really don’t need to go there and can defend on the east-west road they already control. The Germans advance their starting force and the early arrival reinforcements push forward into the R35 tanks which I kind of forgot are much stronger than all the early war German tanks in this scenario except the one Pz IIIF Unit and the Germans lose a couple steps early and many more to come. When the French units arrive from any map northern edge, they can pretty much pick the weakest area to begin their journey south off the map, as the Polish units tied up most of the German units. When it was all said and done after 18 turns, the French/Polish side were able to exit 8 or more units off the south edge of the map and Eliminate more German steps than they had lost but no way could they control the whole east-west road, so achieving 2 out of 3 victory objectives for a minor Polish/French Victory. |
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0 Comments |
Save the French! | ||||||||||||||
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We concur with Jay's well-written, AAR and agree with his errata correction, to whit: it's the French that should exist least 8 steps off the south edge of the battle map. As published, this slightly defective scenario deserves a solid rating of 3, in our view. It is suitable for both SOLO and SHARED plya. In the latter case, it would probably be more realistic if the German units are setup in hidden mode. |
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0 Comments |