Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Saxophones of Fury
Parachutes Over Crete #27
(Defender) Germany vs Britain (Attacker)
New Zealand (Attacker)
Formations Involved
Display
Balance:



Overall balance chart for PoCr027
Total
Side 1 0
Draw 1
Side 2 1
Overall Rating, 2 votes
5
4
3
2
1
2.5
Scenario Rank: --- of 940
Parent Game Parachutes Over Crete
Historicity Historical
Date 1941-05-25
Start Time 20:00
Turn Count 12
Visibility Day & Night
Counters 44
Net Morale 0
Net Initiative 2
Maps 1: 99
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 151
AAR Bounty 171
Total Plays 2
Total AARs 1
Battle Types
Urban Assault
Conditions
Off-board Artillery
Scenario Requirements & Playability
Parachutes Over Crete Base Game
Introduction

Since the initial airborne landings, the New Zealand higher leadership had shown little urgency in reacting to German moves. Now that the forces from Maleme had been reinforced and begun their march across the island, they showed the initiative that had been missing so far. Less than an hour after the Germans took the key village of Galatas, Kippenberger of 10th Brigade had brought together reinforcements from across the front to strike back at the advancing enemy.

Conclusion

Lt. Col. John Gray of 18th Battalion once again led the attack, with the remnants of his own command plus troops from 23rd Battalion, stragglers from the Composite Battalion and Capt. Forrester and his fanatical Greeks and Cretans. The Kiwi Concert Party, a big band also trained as infantrymen and sent to Crete to entertain the troops, joined the attack as well as the 4th Brigade's band. It was the second bayonet charge Gray had led that day, and the Kiwis followed him screaming Maori war cries. The mountain troops met them in the town square of Galatas, where fighting raged with knives and bayonets. The Germans managed to hold a few buildings along the south and south-west fringes of the town, but the newly-won positions were untenable and the New Zealanders withdrew during the night.

Additional Notes

Gebirgsjäger leaders in Parachutes Over Crete use conventional named ranks. The library was setup using German rank references.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

Britain Order of Battle
Army
  • Mechanized
Germany Order of Battle
Heer
New Zealand Order of Battle
New Zealand Army

Display Errata (1)

1 Errata Item
Overall balance chart for 853

The Mk VIb in Road to Dunkirk were printed with a movement factor of 5. The piece should have a movement of 9.

(plloyd1010 on 2024 Aug 15)

Display AARs (1)

Parachutes Over Crete: scenario #27: Saxophones of Fury
Author JayTownsend
Method Solo
Victor Britain, New Zealand
Play Date 2021-11-08
Language English
Scenario PoCr027

Parachutes Over Crete: scenario #27: Saxophones of Fury

First let me state, there is a little setup errata. The Germans setup first so the second group of New Zealand forces should also say setup second and for the xx09 doesn’t make sense or they could setup with the Germans, so I left them setup within 2 hexes of the Germans.

A cleaver scenario with the scenario special rules giving the New Zealanders that special modifier in assaults and making them assault as well. Turned into a very bloody assault battle. The New Zealand forces barely achieve a minor victory controlling five town hexes with the other three contested for German forces. The Losses were high, as the New Zealand force lost 9 steps and a leader while the Germans lost 6 steps and 3 leaders.

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