Panzer Grenadier Battles on May 21st:
Fall of France 1 #33 - Night Sortie Parachutes Over Crete #18 - Local Effort
Fall of France 2 #34 - Night of the Arabs Parachutes Over Crete #19 - Cemetery Hill
Heraklion #4 - Niki Elas Parachutes Over Crete #34 - Aussie Initiative
Heraklion #7 - East Hill Road to Dunkirk #8 - Poplar Ridge
Parachutes Over Crete #6 - The Second Day Road to Dunkirk #12 - Retreat from Beaurains
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Cemetery Hill
Parachutes Over Crete #19
(Defender) Germany vs Britain (Attacker)
New Zealand (Attacker)
Formations Involved
Display
Balance:



Overall balance chart for PoCr019
Total
Side 1 2
Draw 0
Side 2 0
Overall Rating, 1 vote
5
4
3
2
1
4
Scenario Rank: --- of 966
Parent Game Parachutes Over Crete
Historicity Historical
Date 1941-05-21
Start Time 12:15
Turn Count 12
Visibility Day
Counters 25
Net Morale 0
Net Initiative 2
Maps 1: 98
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 139
AAR Bounty 223
Total Plays 2
Total AARs 0
Battle Types
Hill Control
Inflict Enemy Casualties
Conditions
Off-board Artillery
Joint Forces Battle
Scenario Requirements & Playability
Parachutes Over Crete Base Game
Introduction

While the Germans lacked the strength to do much more than hold on and wait for the forces from Maleme to arrive, from their positions on Cemetery Hill they harassed the New Zealand Divisional Cavalry with mortar and machine-gun fire. Major J.T. Russell asked that someone be sent up the hill to drive away his tormenters, and Kippenberger detailed a company from 19 Battalion and some tanks to conduct a local counter-attack.

Conclusion

The tanks held off, contenting themselves with spraying machine-gun fire on the hill while the New Zealand infantry charged up the slope. Rather than engage with bayonet-wielding Kiwis, the paratroopers withdrew and dropped mortar bombs on their former positions. “The hill was completely bare,” Capt. Brian Bassett wrote, “with no cover, and their range and observation were excellent. Poor devils were blown up all around us and we had to pull off carrying fellows with their chests blown in and bloody stumps where their fore-arms had been.”

Additional Notes

The production print of map 98 is missing 3 town hexes, Avalanche press has created a Map 98 overlay to correct this oversight. Philippe Leonard has also created a very nice overlay for map 98 on Board Game Geek.


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