Late Effort Parachutes Over Crete #16 |
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(Defender) Germany | vs |
Britain
(Attacker)
New Zealand (Attacker) |
Formations Involved |
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Overall Rating, 1 vote |
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4
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Scenario Rank: --- of 940 |
Parent Game | Parachutes Over Crete |
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Historicity | Historical |
Date | 1941-05-20 |
Start Time | 19:30 |
Turn Count | 8 |
Visibility | Day & Night |
Counters | 26 |
Net Morale | 0 |
Net Initiative | 0 |
Maps | 2: 96, 99 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 151 |
AAR Bounty | 171 |
Total Plays | 1 |
Total AARs | 1 |
Battle Types |
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Airfield Control |
Inflict Enemy Casualties |
Conditions |
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Off-board Artillery |
Scenario Requirements & Playability | |
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Parachutes Over Crete | Base Game |
Introduction |
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Brigadier Edward Puttick, temporary commander of 2nd New Zealand Division, ordered Brigadier Lindsay Inglis of 4th New Zealand Brigade to attack and seize the prison and the airfield the Germans were believed to be constructing nearby. Inglis detailed just one battalion and a handful of tanks to the task, arguing that his other battalions did not know the ground and might become lost in the gathering darkness. The battalion commander in turn sent only two of his companies forward. |
Conclusion |
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“A small two-man tank cautiously nosed its way into view,” von der Heydte wrote later. “The sight of this tank removed half the terror. The sound of its tracks while it had remained invisible had been infinitely more frightening than its appearance now that it had materialized. It attracted all out fire, like a tin roof under a hail storm; nevertheless it kept coming toward us. It had advanced within fifty yards when there was a sudden, ear-splitting detonation. The little tank swerved violently, pulled up with a jerk in front of a telephone pole, and remainder there motionless.” The New Zealand infantry hesitated to go forward after the tank’s destruction, and the attack quickly fell apart. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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3 Errata Items | |
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The Mk VIb in Road to Dunkirk were printed with a movement factor of 5. The piece should have a movement of 9. (plloyd1010
on 2024 Aug 15)
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Reduce strength direct fire value be came 5-5 in Army at Dawn. (plloyd1010
on 2015 Jul 31)
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INF unit 1112 has full firepower printed on the front and back of the counter. Back should be 4-2. (garbare83686
on 2022 Feb 08)
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And Darkness Fell |
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This is a rewriting of an earlier AAR. The scenario challenges the NZ player to capture an airfield in the dark. It’s a very short game . The game ends after four Kiwi steps eliminated or the NZ contingent capturing the airfield by turn 8! This is a very talll order for the 19th Battalion, maybe an impossible one. The German 3rd Parachute Regiment really is too strong for the New Zealanders to get past them. The Germans also possess a 20mm AA weapon that did a swell job of covering a fairly wide valley. The Kiwis had a MkVIb, but this little tank somehow exploded in the real battle. Somehow exploded? I think a certain German AA hit it. In summary, the NZ advanced too slowly to get. from Galatais across the valley. The 19th was too ponderous in this recreation. In retrospect, the bolder the more daring the attack was probably the only way for New Zealand to prevail. |
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