Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Bridge over the Platanias
Parachutes Over Crete #9
(Defender) Germany vs Maori (Attacker)
New Zealand (Attacker)
Formations Involved
Germany 1st Air Landing Assault Regiment
New Zealand 20th Infantry Battalion
New Zealand 28th "Maori" Infantry Battalion
Display
Balance:



Overall balance chart for PoCr009
Total
Side 1 1
Draw 2
Side 2 1
Overall Rating, 4 votes
5
4
3
2
1
4
Scenario Rank: --- of 940
Parent Game Parachutes Over Crete
Historicity Historical
Date 1941-05-23
Start Time 00:00
Turn Count 10
Visibility Day
Counters 60
Net Morale 0
Net Initiative 0
Maps 1: 96
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 153
AAR Bounty 171
Total Plays 4
Total AARs 1
Battle Types
Bridge Control
Inflict Enemy Casualties
Conditions
Off-board Artillery
Scenario Requirements & Playability
Parachutes Over Crete Base Game
Introduction

Following the failed counter-attack, Creforce pulled 5th Brigade back behind the Platanias River, with the withdrawal covered by the 28th “Maori” Infantry Battalion. The Germans pursued, and when the Kiwis had made it over the river the Maoris counter-attacked the Germans to keep the only bridge in the area out of their hands.

Conclusion

The Maoris had little artillery support, and little support from the rest of the brigade (just a few belligerent stragglers from the slow-moving 20th Infantry Battalion). The attack pressed to within a hundred yards of the vital bridge, but there German resistance stiffened and the paratroopers held onto the prize.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).

Display Order of Battle

Germany Order of Battle
Luftwaffe
  • Motorized
  • Towed
New Zealand Order of Battle
28th "Maori" Infantry Battalion
  • Foot
New Zealand Army

Display Errata (2)

2 Errata Items
Overall balance chart for 39

Reduce strength direct fire value be came 5-5 in Army at Dawn.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 353

INF unit 1112 has full firepower printed on the front and back of the counter. Back should be 4-2.

(garbare83686 on 2022 Feb 08)

Display AARs (1)

Parachutes Over Crete: scenario #9: Bridge over the Platanias
Author JayTownsend
Method Solo
Victor Germany
Play Date 2021-11-08
Language English
Scenario PoCr009

Parachutes Over Crete: scenario #9: Bridge over the Platanias

An action packed, 10 turn, small scenario. I felt the need for some more Crete scenarios and had a go at this one. It looks interesting on paper, both sides having some high morale units and the Germans even have a Kubel unit and this scenario is mostly about controlling the bridge hex. The German have the advantage, as they start setup defending the Bridge but the New Zealand force has a few more Infantry units and enter the map from the east.

My approach for the New Zealand forces, which included some Maoris units was to rush the bridge, as with only ten turns, you really don’t have time to dink around. The Problem was, after the New Zealander setup to attack and to assault, the Germans activated first and the chain of leadership/command was such that all their units could activate at one time. The dice were very nice in combat and activations for the Germans in the first three turns and the damage was done. In the end the New Zealand forces try one desperate assault combat but paid again in casualties and were forces out of the bridge hex.

The Germans took a Major Victory in this scenario, only losing one step to the New Zealand’s seven steps and one leader. With that said, I feel the New Zealand side can easily win this, if the Germans didn’t activate first three times in a row and hit such nice combat factors on the dice as well. With a scenario with only a few units, this can happen sometimes.

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