A Pitiful Response Parachutes Over Crete #4 |
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(Defender) Germany | vs |
Britain
(Attacker)
New Zealand (Attacker) |
Formations Involved | ||
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Britain | 7th Royal Tank Regiment | |
Germany | 1st Air Landing Assault Regiment | |
New Zealand | 22nd Infantry Battalion | |
New Zealand | 23rd Infantry Battalion |
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Overall Rating, 7 votes |
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2.71
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Scenario Rank: 864 of 940 |
Parent Game | Parachutes Over Crete |
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Historicity | Historical |
Date | 1941-05-20 |
Start Time | 17:15 |
Turn Count | 12 |
Visibility | Day |
Counters | 36 |
Net Morale | 0 |
Net Initiative | 1 |
Maps | 2: 96, 97 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 150 |
AAR Bounty | 159 |
Total Plays | 6 |
Total AARs | 3 |
Battle Types |
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Bridge Control |
Conditions |
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Off-board Artillery |
Terrain Mods |
Scenario Requirements & Playability | |
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Parachutes Over Crete | Base Game |
Introduction |
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By 1700 the 5th New Zealand Infantry Brigade appeared to have the situation around Maleme well in hand. Two of the brigade’s battalions remained relatively unengaged and were sending out small patrols to flush out the few German snipers in their areas. Around the airfield the third battalion (the 22nd) remained intact as a fighting formation and held its own. The only two Matilda tanks in the sector came forward to assist them. |
Conclusion |
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The poorly-coordinated New Zealand attack went off without reinforcements other than the two Matilda tanks, which made little impression on the Germans. Confusion continued during the night, when 22nd Battalion pulled back and left both Hill 107 and Maleme airfield open for the Germans to occupy without a struggle. |
Additional Notes |
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Use Manx 40mm antiaircraft counters for the Britich 40mm antiaircraft guns. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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2 Errata Items | |
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Scen 4 |
I'm guessing the instruction for reinforcements to enter on the West edge of board 97 is wrong since that is in the middle of the battlefield. Since the New Zeelanders set up to the East and the Germans to the West I assume they should come in on the East edge of 97. (joe_oppenheimer
on 2020 Feb 09)
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Reduce strength direct fire value be came 5-5 in Army at Dawn. (plloyd1010
on 2015 Jul 31)
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What, only a Company? | ||||||||||||
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The Germans DID put up a good fight! The NZ forces were reinforced on the second turn, and that made ALL the difference in getting the mission done. As it turned out, the objective was reached a half hour before the final move. Once everything was set up and ready for the final assault, in the area just in front of the bridge, an assault was made on the German line and both flanks were turned. After that, the game was not in doubt. Interesting little problem. |
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0 Comments |
A Pitifully Stacked Scenario | ||||||||||||
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Ooohh, I I’m taking rating lessons from Wayne. But this scenario unfortunately fits his criteria. The problem here is Thant we have the obvious lesson of the historical outcome to teach the historical loser,the Allies. The conclusion of the scenario tips off the Kiwi player of do‘s and do nots. Do not attack piecemeal. Do wait for reinforcements. When the reinforcements come, they will be able to launchn overwhelming attack. The simple objective is to capture the bridge. Initially, the Germans have an advantage, and might even be aggressive. But the Allies have 26 points of off-board artillery, and can use this at first to keep the paratroopers at bay. In this game, the artillery was ineffective. However,it was not needed after the 5th turn, when the NZ 23rd Battalion arrived on the battlefield and the Allied attack was organiZed. The Germans had set their defense forward to guard the bridge. This made it easier for New Zealand to reach the enemy and dispose of him. The bridge was not a attacked straight on over the bridge, but from the sides and rear. The mortar position in the rear was actually the first enemy units to be destroyed. Then the paratroopers on the hill and groves were attacked. One major development in this game was to up the firepower to three stacked units in some cases . If one builds these stacks around machine-guns w their superior range versus the range of three (or less) of an opposing infantry unit, a potentially difficult offense can be used against the enemy. In this case it initially centered around the Matilda tanks, which held in the battle throughout the game. |
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0 Comments |
Way Too Unbalanced for Shared Play | ||||||||||||||
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Yes, I give this one a generous rating of 2, because I had fun playing another in a series of unbalanced, not play tested games. I led the German paras in a doomed effort against the T-REX - who had British tanks from Hell, and hard-fighting Kiwis in his side. Other have described this dog in detail. Needless to say this victory went to Allies in a walk, with substantial step losses for the Germans. Can't see how the Axis could pull this one out of the fire - no how, no way! Save this crapulent dog for solitaire play only/ |
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1 Comment |