Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Errors? Omissions? Report them!

Parachutes Over Crete

Parachutes Over Crete boxcover
AP Series Panzer Grenadier
Designers Perryman,
Rouleau,
Ward
Game Type Standalone
Format Boxed
Release Date 2020-01
Availability In Print
Scenarios 39
Counters 493
Counter Type Die-cut
Maps 4
Immortalize yourself as the first member to complete this game!
Overall Rating, 93 votes
5
4
3
2
1
3.61
Standalone Rank: 15 of 39
Popularity: Ownership & Activity
Status Owned by 11% Played by 6% AAR'd by 5% Medaled by 0%
Rank 73rd of 168 43rd of 156 57th of 153 TBD
Display
Balance:



Overall balance chart for Parachutes Over Crete
Total
Side 1 37
Draw 14
Side 2 41
box back

In late May 1940, the German Air Force launched history’s first large-scale airborne invasion, dropping a division of paratroopers onto the island of Crete, followed by a mountain division landed from transport planes. For thirteen days the motley Allied garrison of Australian, New Zealand and Greek troops put up fierce resistance before the Germans finally secured the island at a cost of one-fifth of their force killed, wounded or missing.

box back map map map map

Display Scenario List (39)


Display Order of Battle

Australia Order of Battle
Army
Britain Order of Battle
Army
  • Mechanized
  • Towed
Germany Order of Battle
Heer
Luftwaffe
  • Mechanized
  • Motorized
Greece Order of Battle
Army
Cretan Irregulars
  • Foot
New Zealand Order of Battle
28th "Maori" Infantry Battalion
New Zealand Army
  • Mechanized

Display Relevant AFV Rules

AFV Rules Pertaining to this Game's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)

Display Errata (13)

13 Errata Items
Errata item for joe_oppenheimer

Map #98 should have towns in hexes 0409, 0410, and 0511.

These towns hexes show in the image on the HQ but did not make it onto the printed map.

(joe_oppenheimer on 2020 Jan 20)
Scen 4

I'm guessing the instruction for reinforcements to enter on the West edge of board 97 is wrong since that is in the middle of the battlefield. Since the New Zeelanders set up to the East and the Germans to the West I assume they should come in on the East edge of 97.

(joe_oppenheimer on 2020 Feb 09)
Scen 6

An important part of special rule 5 was omitted. On the first two turns (only) German aircraft may attack any Allied unit(s), even those in cover that can not be spotted by a German unit. If no German unit is able to spot the Allied unit(s) being attacked add one to the die roll to see if the aircraft misses the hex. Therefore an aircraft would miss such target hexes on a roll of 1-3.

(plloyd1010 on 2020 Jun 19)
Scen 10

This scenario uses maps 98 & 96 but the victory conditions mention map 97 which is incorrect and should mention map 96.

(JayTownsend on 2020 Feb 16)
Scen 10

There is no Greek Lt. Colonel in game. Use Greek Colonel piece in place.

(SARACV3 on 2020 Feb 28)
Scen 13

There is no Greek Lt. Colonel piece in game. Use Greek Colonel piece in place.

(SARACV3 on 2020 Feb 28)
Scen 14

There is no Greek Lt. Colonel in game. Use the GreekColonel piece in place.

(SARACV3 on 2020 Feb 28)
Scen 22

There is no off-board artillery in this scenario.

(SARACV3 on 2021 Apr 15)
Scen 33

Victory Conditions for Greek player reads: "...{Score} two {points} for each PARA,PARA ENG or PARA MG that does exit the west edge or north of the road by the end of play...".

VP statement should read "...Does NOT exit the west edge or north of the road...".

SARACV3 12/20/20

(SARACV3 on 2020 Dec 20)
Scen 34

The Australians set up in hex row 09xx or higher on board 97.

(rerathbun on 2021 May 23)
Overall balance chart for 853

The Mk VIb in Road to Dunkirk were printed with a movement factor of 5. The piece should have a movement of 9.

(plloyd1010 on 2024 Aug 15)
Overall balance chart for 39

Reduce strength direct fire value be came 5-5 in Army at Dawn.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 353

INF unit 1112 has full firepower printed on the front and back of the counter. Back should be 4-2.

(garbare83686 on 2022 Feb 08)

Display Nations (6)


Display Battle Types (11)


Display Conditions (5)

Errors? Omissions? Report them!
Page generated in 0.457 seconds.