Parachutes Over Crete
AP Series | Panzer Grenadier |
---|---|
Designers | Perryman, Rouleau, Ward |
Game Type | Standalone |
Format | Boxed |
Release Date | 2020-01 |
Availability | In Print |
Scenarios | 39 |
Counters | 493 |
Counter Type | Die-cut |
Maps | 4 |
Overall Rating, 93 votes |
---|
3.61
|
Standalone Rank: 15 of 39 |
Popularity: Ownership & Activity | ||||
---|---|---|---|---|
Status | Owned by 11% | Played by 6% | AAR'd by 5% | Medaled by 0% |
Rank | 73rd of 168 | 43rd of 156 | 57th of 153 | TBD |
Total | |
---|---|
Side 1 | 37 |
Draw | 14 |
Side 2 | 41 |
In late May 1940, the German Air Force launched history’s first large-scale airborne invasion, dropping a division of paratroopers onto the island of Crete, followed by a mountain division landed from transport planes. For thirteen days the motley Allied garrison of Australian, New Zealand and Greek troops put up fierce resistance before the Germans finally secured the island at a cost of one-fifth of their force killed, wounded or missing. |
AFV Rules Pertaining to this Game's Order of Battle |
---|
|
13 Errata Items | |
---|---|
Map #98 should have towns in hexes 0409, 0410, and 0511. These towns hexes show in the image on the HQ but did not make it onto the printed map. (joe_oppenheimer
on 2020 Jan 20)
|
|
Scen 4 |
I'm guessing the instruction for reinforcements to enter on the West edge of board 97 is wrong since that is in the middle of the battlefield. Since the New Zeelanders set up to the East and the Germans to the West I assume they should come in on the East edge of 97. (joe_oppenheimer
on 2020 Feb 09)
|
Scen 6 |
An important part of special rule 5 was omitted. On the first two turns (only) German aircraft may attack any Allied unit(s), even those in cover that can not be spotted by a German unit. If no German unit is able to spot the Allied unit(s) being attacked add one to the die roll to see if the aircraft misses the hex. Therefore an aircraft would miss such target hexes on a roll of 1-3. (plloyd1010
on 2020 Jun 19)
|
Scen 10 |
This scenario uses maps 98 & 96 but the victory conditions mention map 97 which is incorrect and should mention map 96. (JayTownsend
on 2020 Feb 16)
|
Scen 10 |
There is no Greek Lt. Colonel in game. Use Greek Colonel piece in place. (SARACV3
on 2020 Feb 28)
|
Scen 13 |
There is no Greek Lt. Colonel piece in game. Use Greek Colonel piece in place. (SARACV3
on 2020 Feb 28)
|
Scen 14 |
There is no Greek Lt. Colonel in game. Use the GreekColonel piece in place. (SARACV3
on 2020 Feb 28)
|
Scen 22 |
There is no off-board artillery in this scenario. (SARACV3
on 2021 Apr 15)
|
Scen 33 |
Victory Conditions for Greek player reads: "...{Score} two {points} for each PARA,PARA ENG or PARA MG that does exit the west edge or north of the road by the end of play...". VP statement should read "...Does NOT exit the west edge or north of the road...". SARACV3 12/20/20 (SARACV3
on 2020 Dec 20)
|
Scen 34 |
The Australians set up in hex row 09xx or higher on board 97. (rerathbun
on 2021 May 23)
|
The Mk VIb in Road to Dunkirk were printed with a movement factor of 5. The piece should have a movement of 9. (plloyd1010
on 2024 Aug 15)
|
|
Reduce strength direct fire value be came 5-5 in Army at Dawn. (plloyd1010
on 2015 Jul 31)
|
|
INF unit 1112 has full firepower printed on the front and back of the counter. Back should be 4-2. (garbare83686
on 2022 Feb 08)
|
Nations at War - Scenario Appearance Percentages | ||
---|---|---|
Germany |
100%
|
Germany |
New Zealand |
56%
|
New Zealand |
Greece |
51%
|
Greece |
Britain |
28%
|
Britain |
Australia |
28%
|
Australia |
Maori |
13%
|
Maori |
Battle Types - Scenario Appearance Percentages | ||
---|---|---|
Inflict Enemy Casualties |
54%
|
Inflict Enemy Casualties |
Urban Assault |
46%
|
Urban Assault |
Hill Control |
36%
|
Hill Control |
Exit the Battle Area |
26%
|
Exit the Battle Area |
Paradrops |
23%
|
Paradrops |
Airfield Control |
21%
|
Airfield Control |
Bridge Control |
18%
|
Bridge Control |
Road Control |
8%
|
Road Control |
Surprise Attack |
3%
|
Surprise Attack |
Rural Assault |
3%
|
Rural Assault |
Entrenchment Control |
3%
|
Entrenchment Control |
Conditions - Scenario Appearance Percentages | ||
---|---|---|
Off-board Artillery |
87%
|
Off-board Artillery |
Terrain Mods |
51%
|
Terrain Mods |
Randomly-drawn Aircraft |
49%
|
Randomly-drawn Aircraft |
Reinforcements |
15%
|
Reinforcements |
Hidden Units |
3%
|
Hidden Units |