East of Plzen Peace in Our Time #10 |
||
---|---|---|
(Attacker) Germany | vs | Czechoslovakia (Defender) |
Formations Involved |
---|
|
Overall Rating, 1 vote |
---|
3
|
Scenario Rank: --- of 940 |
Parent Game | Peace in Our Time |
---|---|
Historicity | Alt-History |
Date | 1938-10-01 |
Start Time | 08:00 |
Turn Count | 20 |
Visibility | Day |
Counters | 305 |
Net Morale | 0 |
Net Initiative | 0 |
Maps | 6: 1, 102, 103, 4, 5, 6 |
Layout Dimensions | 86 x 84 cm 34 x 33 in |
Play Bounty | 265 |
AAR Bounty | 171 |
Total Plays | 1 |
Total AARs | 1 |
Battle Types |
---|
Delaying Action |
Exit the Battle Area |
Inflict Enemy Casualties |
Road Control |
Conditions |
---|
Off-board Artillery |
Scenario Requirements & Playability | |
---|---|
Broken Axis | Maps |
Fall of France 1 | Counters |
Fire in the Steppe | Maps + Counters |
Peace in Our Time | Base Game |
Introduction |
---|
The German capture of Plzen opened the road to Prague for the 10th Army advancing from the west, and the rapid advance of Heinz Guderian’s XVI Motorized Corps threatened to breach the Vltava River line before the Czechs could fall back behind it. The Czech defense plan called for the forces holding the western borders to keep the German back long enough to allow the army to mobilize. They would then defend the fortifications built along the Vltava before the war, but those would be useless if the Germans got there first. |
Conclusion |
---|
The Czech 1st Fast Division began the war as part of the high command’s general reserve, and moved westward to counter the German breakthrough at Plzen. By stopping Guderian’s panzers the Czechs bought a brief respite to man the Vltava Line, but greater German numbers were already starting to make themselves felt. |
AFV Rules Pertaining to this Scenario's Order of Battle |
---|
|
2 Errata Items | |
---|---|
The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
|
|
The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
|
#10 East of Plzen |
---|
Wow, talk about a big scenario, over 300 counters, majority DIY, with a 1/3 being trucks, so if you plan on playing this scenario barrow every truck counter from any PG games you own to fill the gaps, the Czech counters do look cool through, they are not as tough to put together, just need a steady hand. For this short scenario, only 20 turns long, the Czech forces are trying to achieve three VCs; steps, deny control of the E-W Roads to the Germans and limit the German advance to less than 20 steps exited off the East map edge. To start the game the Czechs have a small recon blocking force of infantry, armor and ATGs but they have two full length map boards to cover, so they are spread thin, good news is they only have to hold for three turns before elements of a Czech Fast Division enter along the south map edge. These forces are loaded with truck mounted infantry, cavalry, bicycle troops, mortars, on board artillery, 37 & 47mm ATGs, two companies of tanks and a 83.5mm Flak/ AT battery, more than a match for the Germans & their Pz Is & IIs but they have to make contact to cut off the German advance and it is a long march from the southern board edge over mostly open ground. The Germans won a minor victory denying the Czechs two of the three VCs, they were able to get off the East edge more than 20 steps and the Germans eliminated more Czech steps than they lost but the Pz Is took a beating, they sacrificed themselves to decimate the Czech vanguard of cavalry and bicycle infantry. |
0 Comments |