Panzer Grenadier Battles on November 23rd:
An Army at Dawn #3 - Fire Support Leyte '44 #29 - Thanksgiving Day
Carpathian Brigade #3 - Breakout and Pursuit Panzer Lehr 2 #24 - Plug the Hole
Desert Rats #23 - Te Hokowhitu-a-Tu ("War Party") Panzer Lehr #24 - Plug the Hole
Desert Rats #24 - Hill 175 South Africa's War #7 - Rear Echelon
Dragon’s Teeth #33 - Chickenshit Regulations South Africa's War #8 - Ons Is Helsems
Invasion of Germany #38 - Making Hay South Africa's War #9 - Sunday of the Dead
Jungle Fighting #9 - Another Try West Wall #8 - Making Hay
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Trash Disposal
Peace in Our Time #9
(Defender) Germany vs Czechoslovakia (Attacker)
Formations Involved
Display
Balance:



Overall balance chart for PiOT009
Total
Side 1 0
Draw 0
Side 2 1
Overall Rating, 1 vote
5
4
3
2
1
3
Scenario Rank: --- of 940
Parent Game Peace in Our Time
Historicity Alt-History
Date 1938-09-28
Start Time 08:00
Turn Count 20
Visibility Day
Counters 62
Net Morale 2
Net Initiative 3
Maps 2: 22, 24
Layout Dimensions 86 x 28 cm
34 x 11 in
Play Bounty 177
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Inflict Enemy Casualties
Road Control
Conditions
Off-board Artillery
Scenario Requirements & Playability
Elsenborn Ridge Maps
Peace in Our Time Base Game
Slovakia’s War Counters
Introduction

Just a month before the invasion of Czechoslovakia, Germany’s Supreme Leader ordered the SS to place its armed, motorized militia at the disposal of the regular army for the upcoming operation. That, he hoped, would placate the generals since the order also included a directive allowing service in the party militia to count as a young man’s military obligation. The Army high command considered the militia worse than useless, but had little choice but to deploy them in the forefront of the pending invasion.

Conclusion

he SS militia of 1938 was even worse, in terms of combat ability, than that of 1939, 1940 or 1941. The party activists hadn’t signed up to fight actual enemy soldiers, and the Czechs crushed the SS column with little trouble. Unfortunately for Eastern Europe’s sole remaining democracy, not all of the invaders were SS militia.

Additional Notes

The scenario may be played with pieces from the out-of-print Sinister Forces.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

Czechoslovakia Order of Battle
Army
  • Mechanized
Germany Order of Battle
Heer
  • Motorized
Schutzstaffel
  • Motorized
  • Towed

Display AARs (1)

#9 Trash Disposal
Author Juiceman
Method Solo
Victor Czechoslovakia
Play Date 2022-11-01
Language English
Scenario PiOT009

The SS have terrain on their side but that is just about all the advantage they have, they did inflict some losses on the Czechs, but not enough to make it interesting. Almost gave this a 2, must be the holidays

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