Prompt Counter-Attack Peace in Our Time #8 |
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(Attacker) Germany | vs |
Czechoslovakia
(Defender)
France (Defender) |
Formations Involved |
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Overall Rating, 1 vote |
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3
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Scenario Rank: --- of 940 |
Parent Game | Peace in Our Time |
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Historicity | Alt-History |
Date | 1938-09-29 |
Start Time | 07:00 |
Turn Count | 30 |
Visibility | Day |
Counters | 167 |
Net Morale | 1 |
Net Initiative | 1 |
Maps | 3: 104, 23, 25 |
Layout Dimensions | 84 x 43 cm 33 x 17 in |
Play Bounty | 214 |
AAR Bounty | 171 |
Total Plays | 1 |
Total AARs | 1 |
Battle Types |
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Inflict Enemy Casualties |
Road Control |
Conditions |
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Entrenchments |
Off-board Artillery |
Scenario Requirements & Playability | |
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Broken Axis | Maps |
Elsenborn Ridge | Maps |
Fall of France 1 | Counters |
Fire in the Steppe | Counters |
Peace in Our Time | Base Game |
Introduction |
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Most Czech senior officers had come up through the Austro-Hungarian Imperial and Royal Army, and followed a similar doctrine in designing their defenses. A strong fortified line would be backed by powerful reserves who would be committed in immediate counter-attacks to restore the position. Tanks and artillery would serve this purpose, to add weight to the counter-attack rather than serve as offensive weapons. |
Conclusion |
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The Czech counter-attack force, built around a regular army infantry division with plentiful artillery support from its parent IV Corps and 2nd Army, managed to restore the lines despite the presence of German armor. The German light tanks, no more than machine-gun carriers, added mobile firepower to the panzer divisions but were never meant to break through enemy fortifications or conduct a mobile defense. |
Additional Notes |
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Use French casemates for Czech casemates. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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2 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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#8 Prompt Counter Attack |
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Unique set up for both sides, for the Czechs setting up your casemates and supporting forces will be critical to give them a good opportunity for survival until the reinforcements can arrive to relieve them. Similar situation for the Germans, since they can set up on the same boards as the Czech player but just not adjacent to any Czech units. The Germans need to quickly eliminate two of the casemates while using their panzers and other units not assaulting the hills in delaying the Czech reinforcements. The set up gets you into combat rather quickly, the Czech player hopes he can hold out until the "cavalry arrives in the nick of time to save the settlers." Each player has some options when deploying their forces depending on their playing style, this made for a fun scenario, at least for me. |
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