|
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
1 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
1 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
|
Overall Rating, 1 vote |
|
Scenario Rank:
--- of 940 |
Parent Game |
Peace in Our Time |
Historicity |
Alt-History |
Date |
1938-09-28 |
Start Time |
06:00 |
Turn Count |
28 |
Visibility |
Day |
Counters |
123 |
Net Morale |
0 |
Net Initiative |
0 |
Maps |
2: 104, 23 |
Layout Dimensions |
56 x 43 cm 22 x 17 in |
Play Bounty |
196 |
AAR Bounty |
227 |
Total Plays |
1 |
Total AARs |
0 |
Introduction
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In 1936, the Czechs began a crash program to build modern fortifications to hold against an attack by Germany, Hungary and Poland. By September 1938 264 forts and over 10,000 smaller emplacements had been completed, with many more almost ready. The German Second Army had the task of breaking through this line, unofficially named for Czech President Edvard Benes, taking the same route the Prussians had followed in 1866.
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Conclusion
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The Prussians had used this same pass during the Seven Years’ War and the Potato War to invade Bohemia, and again during the 1866 Austro-Prussian War. That made it an obvious place for the Czechs to build their fortifications – they didn’t have time to complete all of them, but they made sure to finish the Dobrosov fortress complex covering the pass at Nachod. The Germans knew this, thanks to sympathetic Sudeten Germans living in the area, yet Gerd von Rundstedt’s Second Army planned to try to force the pass at the outset of an invasion of Czechoslovakia anyway. The Czech border battalions were well-equipped with support weapons, and in this sector had plentiful 150mm artillery batteries on call and a platoon of tanks in direct support.
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Additional Notes
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Use French casemates as Czech casemates. |
Display Relevant AFV Rules
AFV Rules Pertaining to this Scenario's Order of Battle |
- Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
- AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8).
They may also be activated as part of an initial activating stack, but if activated in this way would need a tank
leader in order to carry out combat movement.
- AFV's do not block Direct Fire (10.1).
- Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn
(either in their action segment or during opportunity fire) if they have AT fire values of 0 or more
(11.2).
- Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its
printed AT range. It does so at half its AT fire value. (11.3)
- Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire
(7.44, 7.64).
Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire,
but not both (7.22, 13.0).
Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
- Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
- Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
- AFV's do not benefit from Entrenchments (16.42).
- AFV's may Dig In (16.2).
- Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
- Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
- Tank: all are closed-top and provide the +1 Assault bonus, when applicable
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Czechoslovakia Order of Battle
3 Errata Items |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".
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The movement allowance on the counters in Airborne is misprinted. It should be "3."
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