Fast Divisions Peace in Our Time #5 |
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(Attacker) Germany | vs | Czechoslovakia (Attacker) |
Formations Involved |
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Overall Rating, 1 vote |
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4
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Scenario Rank: --- of 940 |
Parent Game | Peace in Our Time |
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Historicity | Alt-History |
Date | 1938-09-30 |
Start Time | 06:00 |
Turn Count | 32 |
Visibility | Day |
Counters | 453 |
Net Morale | 0 |
Net Initiative | 0 |
Maps | 8: 1, 102, 103, 23, 25, 3, 6, 7 |
Layout Dimensions | 112 x 86 cm 44 x 34 in |
Play Bounty | 319 |
AAR Bounty | 171 |
Total Plays | 1 |
Total AARs | 1 |
Battle Types |
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Breakout |
Inflict Enemy Casualties |
Meeting Engagement |
Road Control |
Urban Assault |
Conditions |
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Off-board Artillery |
Scenario Requirements & Playability | |
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Broken Axis | Maps |
Elsenborn Ridge | Maps |
Fall of France 1 | Counters |
Fire in the Steppe | Maps + Counters |
Peace in Our Time | Base Game |
Introduction |
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In the center of 14th Army’s advance, the German 4th Light Division was to protect the right flank of the advance on Brno. Having stuffed the 2nd Panzer Division on the advance’s left flank, the Czech 4th Fast Division crossed behind the 2nd Border Group’s blocking positions to strike the advancing Germans head-on. The 4th Light Division, formerly the Austrian Federal Army’s Fast Division, had only been formed in April. |
Conclusion |
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While the fast divisions of both armies had their origin in the cavalry branch, only the Czech version retained horsed regiments. The German light divisions affected cavalry nomenclature, but their “cavalry” was mounted in trucks. While that gave the Germans a substantial advantage on the battlefield, the Czech division had a battalion of actual tanks instead of the worthless vehicles wielded by the German light division – and the 4th Light Division supporting 2nd Army had three such battalions. |
Additional Notes |
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You will need to make additional Peace in Our Time pieces. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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4 Errata Items | |
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Scen 5 |
Set up for the Germans states enter on Turn one "south edge of board 22" but there is no board 22, going to say that is a typo (Juiceman
on 2022 Sep 25)
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Scen 5 |
Czech Only VC states: "...exit North Edge" Czech forces enter from North Edge, "South Edge" makes more sense (Juiceman
on 2022 Sep 25)
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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#5 Fast Divisions | ||||||||||||
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Buyer beware, this is a massive scenario, 8 maps, 453 counters, of which 134 are trucks, yes trucks (76 German, 58 Czech) and 74 total leaders on both sides all for a meeting engagement. Two key victory conditions help concentrate the fighting, control of the lone N-S road (20vp) as well as control of each town hex (24vp), along with the usual steps eliminated and each side has exit victory points they can earn, which neither side was able to achieve since all of their units were engaged in trying to control the N-S road & all the town hexes they could capture. The German infantry marched up the N-S road once again clashed with their Czech counterparts but could not advance deeper into map 25 once the Czech armor come into play, the Pak36s tried to redress the balance but once spotted they were pounded into twisted metal by Czech mortar and OBA fire. The supporting PzIIs tried to set up the crossfire bonus but were overwhelmed by the Czech LT35 light tanks. On one flank the recon forces from both sides duked it out, the Czechs had a mixed force of cavalry and bicycle troops supported by two companies of LT34 light tanks along with a company of armored cars. The Germans met this force with a battalion of motorcycle troops, supported by an infantry company and armored cars. They fought for the town on map 1, with the Germans getting to the town first with fighting going back and forth before the Germans were pushed out of the town near the end of the game. The remaining German forces, a battalion of PzIs supported by two infantry companies tried holding onto the town on map 3 against a determined Czech attack consisting of engineers, a motorcycle company supported by two companies of LT35 light tanks, needless to say the German infantry fought hard for the town but the PzIs were no match for the light tanks, even with supporting Pak36s. Overall not a bad scenario, a number of different unit types which made play interesting, making the extra counters was a pain, unless you can play it on Vassal. |
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