Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Errors? Omissions? Report them!
Rapid Response
Peace in Our Time #4
(Defender) Germany vs Czechoslovakia (Attacker)
Formations Involved
Display
Balance:



Overall balance chart for PiOT004
Total
Side 1 1
Draw 0
Side 2 0
Overall Rating, 1 vote
5
4
3
2
1
4
Scenario Rank: --- of 940
Parent Game Peace in Our Time
Historicity Alt-History
Date 1938-09-29
Start Time 06:00
Turn Count 20
Visibility Day
Counters 76
Net Morale 0
Net Initiative 1
Maps 2: 102, 103
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 181
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Inflict Enemy Casualties
Rural Assault
Conditions
Off-board Artillery
Randomly-drawn Aircraft
Scenario Requirements & Playability
Broken Axis Maps
Fire in the Steppe Counters
Peace in Our Time Base Game
Parachutes Over Crete Counters
Introduction

The Czech Fast Divisions, like those in most Eastern European armies of the 1930’s, tried to blend all forms of mobile units in one formation: horse, motorized and mechanized. In practice those of other nations ended up operating those elements separately, and that probably would have happened to the Czechs as well. The 4th Fast Division’s 4th Cavalry Brigade had two cavalry regiments, a bicycle battalion and its own horse artillery battalion, and as such was a substantial force all on its own.

Conclusion

The Czech fast divisions were organized to allow their two brigades to operate separately, with their own artillery battalions; the division supplied recon, anti-tank, antiaircraft and engineer elements. Held back as a counter-attack reserve, these well-armed and well-trained formations would be responsible for stopping the German advance into Czech territory. Against the rapidly-organized new German divisions spearheading the invasion, their chances looked good.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

Czechoslovakia Order of Battle
Army
  • Mechanized
  • Towed
Germany Order of Battle
Heer
  • Towed

Display Errata (2)

2 Errata Items
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)

Display AARs (1)

#4 Rapid Response
Author Juiceman
Method Solo
Victor Germany
Play Date 2022-08-01
Language English
Scenario PiOT004

The highly mobile Czech force consisting of cavalry & bicycle infantry supported by a company of tankette’s, artillery and air support are challenged with clearing map 102 of German forces and eliminating more Germans steps than they lose. No easy task against the Gebirgsjager defenders and depending on how you set up the Germans they could be in good defensible terrain or possible dug in. The Czechs got into the rear of the German forces, over ran the lone AT battery but then struggled to clear out the woods of Germans, in the end the Czechs did not meet any of their objectives.

0 Comments
You must be a registered member and logged-in to post a comment.
Errors? Omissions? Report them!
Page generated in 0.428 seconds.