Vienna Panzers Peace in Our Time #2 |
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(Attacker) Germany | vs | Czechoslovakia (Attacker) |
Formations Involved |
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Overall Rating, 1 vote |
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4
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Scenario Rank: --- of 940 |
Parent Game | Peace in Our Time |
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Historicity | Alt-History |
Date | 1938-09-29 |
Start Time | 06:00 |
Turn Count | 20 |
Visibility | Day |
Counters | 144 |
Net Morale | 0 |
Net Initiative | 0 |
Maps | 2: 22, 23 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 200 |
AAR Bounty | 171 |
Total Plays | 1 |
Total AARs | 1 |
Battle Types |
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Delaying Action |
Exit the Battle Area |
Inflict Enemy Casualties |
Meeting Engagement |
Road Control |
Conditions |
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Off-board Artillery |
Scenario Requirements & Playability | |
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Elsenborn Ridge | Maps |
Fall of France 1 | Counters |
Fire in the Steppe | Counters |
Peace in Our Time | Base Game |
Introduction |
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After breaking through the Czech border forces, the Germans would try to drive northward to capture Brno and then advance into Moravia to meet the Second Army’s forces pushing southward from Silesia. Aware that fortifications can be penetrated by an enemy willing to accept the losses, the Czech plan included reserves poised to counterattack any Germans who broke through the front. They did not expect the Germans to break through so fast. |
Conclusion |
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Fourth Fast Division had been bulked up just before the German attack with two additional tank battalions. All three of its battalions together fielded 113 LT34 and LT35 light tanks, each of them individually superior to anything in the German order of battle. The 2nd Panzer Division still operated the useless Panzer I and Panzer II light tanks, the mainstay of the German Armored Forces in 1938. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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2 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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#2 Vienna Panzers | ||||||||||||
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This scenario was a meeting engagement between two motorized forces, the Czechs have the better armored force while the Germans have the advantage in infantry, HMGs and artillery. Everything else was pretty much even (morale, initiative), the key to the battle early on was who would win the initiative and how best to maneuver their forces into the best terrain for the coming fight. The fighting took place around the three town hexes on map 22 and in the fields just town of the towns, with the Czechs getting to the towns first with their infantry supported by two companies of tanks. The German Pz-IIs and Pak 36s traded shots with the Czech armor trying to set up the cross fire bonus but this only knocked out one platoon of Czech tanks, while taking a heavy toll of the German panzers. It was during this time that it looked like the Germans would prevail as they cleared out the fields but just could not dig out the Czechs in the towns, especially after the Czech armor was freed up to support their remaining infantry. The battle ebbed & flowed and went down to the last turn but the Czechs sealed their victory by winning two out of the three objectives. The Germans were able to get six steps of Pz Is off the north map edge. |
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