Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Errors? Omissions? Report them!

Peace in Our Time

Peace in Our Time boxcover
AP Series Panzer Grenadier
Designer Bennighof
Game Type Expansion
Format PDF
Release Date 2022-01
Availability In Print
Scenarios 10
Counters 176
Counter Type DIY
Maps 0
Tour Veterans
Peace in Our Time Tour of Duty Ribbon
Overall Rating, 10 votes
5
4
3
2
1
3.4
Expansion Rank: 71 of 117
Popularity: Ownership & Activity
Status Owned by 3% Played by 1% AAR'd by 1% Medaled by 1%
Rank 146th of 168 121st of 156 113rd of 153 53rd of 94
Expansion Game Requirements & Playability
10/10 Peace in Our Time
9/10 Fire in the Steppe
7/10 Elsenborn Ridge
6/10 Fall of France 1
5/10 Broken Axis
3/10 Parachutes Over Crete
1/10 Slovakia’s War
Display
Balance:



Overall balance chart for Peace in Our Time
Total
Side 1 6
Draw 0
Side 2 4
box back

World War II was scheduled to begin on 28 September 1938, when German armies would cross into neighboring Czechoslovakia. Unexpectedly, Britain and France agreed to almost all German demands, and the Munich Agreement caused the Germans to cancel their plans.

That doesn’t happen in Panzer Grenadier: Peace in Our Time. The Czechs fight, and they fight very hard. The Czech Army is well-equipped with tanks, soft vehicles, artillery, anti-tank guns and super-heavy machine guns. You get 176 new pieces and ten new scenarios, all based on battles that could have happened, according to the detailed war plans of both sides.

Panzer Grenadier: Peace in Our Time is a free expansion set exclusively for our Gold Club. It’s a download; you’ll have to assemble the pieces yourself. The Germans come from 1940: The Fall of France, and the maps from Fire in the Steppe, Elsenborn Ridge and Broken Axis.


Display Scenario List (10)


Display Order of Battle

Czechoslovakia Order of Battle
Army
France Order of Battle
Armée de Terre
  • Misc
Germany Order of Battle
Heer
  • Mechanized
Luftwaffe
Schutzstaffel
  • Motorized
  • Towed

Display Relevant AFV Rules

AFV Rules Pertaining to this Game's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Armored Cars: These are Combat Units. They are motorized instead of mechanized. All have their own armored car leaders, who can only activate armored cars (6.85). Do not provide the +1 Assault bonus (ACC).
  • Reconnaissance Vehicle: 8.23 Special Spotting Powers Both foot and vehicle mounted recce units (1.2) possess two special spotting abilities. The first ability is that they can spot enemy in limiting terrain at one hex further than the TEC specifies for other units and leaders. For example, an enemy unit in town can normally be spotted at three hexes or less, but a recce unit can spot them at four hexes.Their second ability is that they can place a Spotted marker on any one enemy unit they can spot per turn, just as if the enemy unit had "blown its cover" by firing. Such Spotted markers are removed as described earlier.
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)

Display Errata (6)

6 Errata Items
Scen 5

Set up for the Germans states enter on Turn one "south edge of board 22" but there is no board 22, going to say that is a typo

(Juiceman on 2022 Sep 25)
Scen 5

Czech Only VC states: "...exit North Edge" Czech forces enter from North Edge, "South Edge" makes more sense

(Juiceman on 2022 Sep 25)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)
Overall balance chart for 39

Reduce strength direct fire value be came 5-5 in Army at Dawn.

(plloyd1010 on 2015 Jul 31)

Display Nations (3)

Nations at War - Scenario Appearance Percentages
Germany
100%
Germany
Czechoslovakia
100%
Czechoslovakia
France
20%
France

Display Battle Types (11)


Display Conditions (5)

Errors? Omissions? Report them!
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