Bloody Sunrise Patton's Nightmare #20 |
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(Attacker) United States | vs | Soviet Union (Defender) |
Formations Involved |
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Overall Rating, 0 votes |
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Scenario Rank: of |
Parent Game | Patton's Nightmare |
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Historicity | Alt-History |
Date | 1947-09-01 |
Start Time | 21:00 |
Turn Count | 36 |
Visibility | Day & Night |
Counters | 317 |
Net Morale | 0 |
Net Initiative | 2 |
Maps | 3: 18, 21, 23 |
Layout Dimensions | 84 x 43 cm 33 x 17 in |
Play Bounty | 295 |
AAR Bounty | 227 |
Total Plays | 0 |
Total AARs | 0 |
Battle Types |
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Exit the Battle Area |
Inflict Enemy Casualties |
Road Control |
Urban Assault |
Conditions |
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Entrenchments |
Hidden Units |
Minefields |
Off-board Artillery |
Smoke |
Illumination |
Scenario Requirements & Playability | |
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Elsenborn Ridge | Maps + Counters |
Patton's Nightmare | Base Game |
Road to Berlin | Maps + Counters |
Introduction |
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Fighting throughout the 31st of August raged back and forth as the Soviets committed their final reserves and Allied airpower hammered more Soviet units. Both sides were exhausted. Although the Soviets had fought bravely, and thousands had died trying to stop the Allied advance, in the end it was inexorable. Over the radio Major General Baldrighi gave his men orders for the final push. They, the men of the battered 10th and 12th Armored Divisions and 24th Infatry Division, would be given the honor of seizing Berlin. But that final push would cost them dearly, and only earn them a bloody sunrise. Grimly putting last minute improvements into their positions, redistributing ammunition, and catching a quick bite to eat, the Soviets prepared to throw back yet another attack. |
Conclusion |
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General George Patton may have succeeded in this series of battles, or not. He would have been pretty removed from the battlefield as the overall Allied Commander, but his supporters might argue that as 3rd Army commander he should not have been so successful in World War Two - yet he was. Winner or not, political objectives achieved or not, this war would probably not have been a good idea. The world economies were trying to recover from their wartime losses and mountain of debt. Plunging into another war with all the ripples that causes would be very unpopular at home. Nevertheless, the tactics and armaments presented here give you a flavor of what it might have been like. We hope you enjoyed our game. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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6 Errata Items | |
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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These units should have a Direct Fire rating of 2-3, just like the RKKA and NKVD counterparts. (danradz
on 2011 May 04)
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All Guards JS-IIs should have AT fire values of 8-8. (Shad
on 2010 Dec 15)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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All Guards T-34/85 tanks should have AT fire values of 7-7. (Shad
on 2010 Dec 15)
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