Iron Curtain: Patton's Nightmare
AP Series | Panzer Grenadier |
---|---|
Designer | Stafford |
Game Type | Expansion |
Format | Book |
Release Date | 2012-07 |
Availability | Out of Print |
Scenarios | 20 |
Counters | 77 |
Counter Type | Laser-cut |
Maps | 0 |
Overall Rating, 15 votes |
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3.6
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Expansion Rank: 40 of 117 |
Popularity: Ownership & Activity | ||||
---|---|---|---|---|
Status | Owned by 10% | Played by 3% | AAR'd by 3% | Medaled by 0% |
Rank | 78th of 168 | 87th of 156 | 74th of 153 | TBD |
Expansion Game Requirements & Playability | |
---|---|
20/20 | Patton's Nightmare |
20/20 | Elsenborn Ridge |
20/20 | Road to Berlin |
Total | |
---|---|
Side 1 | 11 |
Draw | 1 |
Side 2 | 4 |
Three years after the United States and the Soviet Union jointly vanquished Nazi terror, the two former allies began a four-decade-long "Cold War." While it never ignited into a Third World War, both sides armed for it, trained for it, and planned for it. Iron Curtain: Patton's Nightmare explores the use of the huge tanks and other weapons prepared for this war that never happened. |
Scenario | Plays | AARs | Rating |
---|---|---|---|
01. Retreat to the Elbe | 2 | 1 | 4 |
02. Kick Down the Door | 2 | 1 | 2.5 |
03. Hit the Silk | 0 | 0 | --- |
04. Crunch | 0 | 0 | --- |
05. Midnight Cowboy | 0 | 0 | --- |
06. Lucky Charms | 2 | 1 | 3 |
07. Slim Pickings | 0 | 0 | --- |
08. Hornet's Nest | 0 | 0 | --- |
09. Foul Mood | 0 | 0 | --- |
10. Supply Chain Woes | 1 | 1 | 5 |
11. Gingerbread Houses | 2 | 2 | 3.5 |
12. Stalking the Night Fantastic | 4 | 3 | 4.3 |
13. A Soldier's Duty | 2 | 2 | 3.5 |
14. Knife Fight | 0 | 0 | --- |
15. Bitter Business | 0 | 0 | --- |
16. King of the Hill | 0 | 0 | --- |
17. Fist of Iron | 1 | 0 | 3 |
18. Slog | 0 | 0 | --- |
19. Getting Desperate | 0 | 0 | --- |
20. Bloody Sunrise | 0 | 0 | --- |
AFV Rules Pertaining to this Game's Order of Battle |
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9 Errata Items | |
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Scenarios listings have entries for the SU-152. This unit does not exist, use the JSU-152. (Matt W
on 2012 Sep 02)
|
|
Scen 4 |
The scenario requires use of a 37mm gun for the Soviets but does not distinguish between the AT or AA version. By this date the 37mm AT gun was no longer in active service so the AA version has been listed. (Matt W
on 2012 Sep 02)
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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These units should have a Direct Fire rating of 2-3, just like the RKKA and NKVD counterparts. (danradz
on 2011 May 04)
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All Guards JS-IIs should have AT fire values of 8-8. (Shad
on 2010 Dec 15)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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All Guards T-34/85 tanks should have AT fire values of 7-7. (Shad
on 2010 Dec 15)
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The M18 has a special rule in Battle of the Bulge but it applies globally: "A two-step M18 unit can fire one anti-tank shot and move half its movement allowance (retain fractions) in a single impulse. The order in which it does these two actions is the player's choice." (Shad
on 2010 Dec 15)
|
Nations at War - Scenario Appearance Percentages | ||
---|---|---|
Soviet Union |
105%
|
Soviet Union |
United States |
100%
|
United States |
Battle Types - Scenario Appearance Percentages | ||
---|---|---|
Inflict Enemy Casualties |
100%
|
Inflict Enemy Casualties |
Road Control |
50%
|
Road Control |
Exit the Battle Area |
45%
|
Exit the Battle Area |
Urban Assault |
45%
|
Urban Assault |
Meeting Engagement |
15%
|
Meeting Engagement |
Bridge Control |
10%
|
Bridge Control |
Paradrops |
10%
|
Paradrops |
Hill Control |
10%
|
Hill Control |
Rear Guard |
5%
|
Rear Guard |
River Crossing |
5%
|
River Crossing |
Ambush |
5%
|
Ambush |
Breakout |
5%
|
Breakout |
Rural Assault |
5%
|
Rural Assault |
Conditions - Scenario Appearance Percentages | ||
---|---|---|
Off-board Artillery |
90%
|
Off-board Artillery |
Smoke |
90%
|
Smoke |
Randomly-drawn Aircraft |
55%
|
Randomly-drawn Aircraft |
Reinforcements |
55%
|
Reinforcements |
Illumination |
55%
|
Illumination |
Hidden Units |
50%
|
Hidden Units |
Minefields |
35%
|
Minefields |
Entrenchments |
30%
|
Entrenchments |
Terrain Mods |
10%
|
Terrain Mods |
Severe Weather |
5%
|
Severe Weather |