Feces Hits the Rotating Oscillator Panzer Lehr #18 |
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(Defender) Germany | vs | United States (Attacker) |
Formations Involved | ||
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Germany | 130th "Lehr" Panzer Division | |
United States | 24th Cavalry Squadron | |
United States | 2nd "Hell on Wheels" Armored Division |
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Overall Rating, 3 votes |
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4.33
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Scenario Rank: --- of 940 |
Parent Game | Panzer Lehr |
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Historicity | Historical |
Date | 1944-07-27 |
Start Time | 16:45 |
Turn Count | 8 |
Visibility | Day |
Counters | 26 |
Net Morale | 0 |
Net Initiative | 1 |
Maps | 2: 1, 5 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 145 |
AAR Bounty | 159 |
Total Plays | 3 |
Total AARs | 3 |
Battle Types |
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Exit the Battle Area |
Inflict Enemy Casualties |
Conditions |
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Hidden Units |
Minefields |
Smoke |
Scenario Requirements & Playability | |
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Eastern Front | Maps |
Elsenborn Ridge | Counters |
Panzer Lehr | Base Game |
Introduction |
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The GIs of CCA had pushed hard for the last 36 hours, catching what little sleep they could while trying to keep the Germans on the run. When the commanders attended their 1600 hours conference with General Rose on the 27th, they assumed it was to discuss the next day's plan. They were wrong. Shortly thereafter the cavalry began racing south once again. |
Conclusion |
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General Rose hoped Le Denisiere and possibly Villebaudon would be taken before night fell. Alas, it was not to be. The cavalry became entagled with the resisting enemy before advancing much further. The superior armament of Panzer Lehr's armored cars allowed them to dictate the terms of the engagement. Before long, General Rose had to accept that the Germans had been pushed as far as possible today. |
Additional Notes |
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The location quoted in the Conclusions as Le Denisiere should be La Denisiere. It lies about 4km north of Villebaudon |
AFV Rules Pertaining to this Scenario's Order of Battle |
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Blown Through | ||||||||||||
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Neither side has a lot of u it’s, but the US does have numbers. The Germans had set up a blocking position on the road with their armored cars in the center. The US started pushing the center and then pushed in strength to their left. The Germans tried to re-orient, but the US had too much firepower and they were unable to stop the US in exiting in numbers that gave them the win. |
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0 Comments |
Count to 8 |
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This is an 8 (eight) turn scenario. The Americans are charged with the responsibility to cross the board in 8 turns against what is most likely a very hidden group of German recon troops. The Americans are also a recon group and have the usual mix of M8s, M5s, Scotts and mounted infantry. While Panzer Lehr has a similar mix they do have substantially better AT guns with the Puma AC. Hidden as it is this can do some serious damage. Panzer Lehr had mined the road thus pushing the Americans off road. My Americans entered carefully watching for hidden Germans in the fields or hills. They veered east which countered the German plan and forced some movement of the forward troops (INF and APC). The Stuarts then veered back across the road as the M8s rushed for the center to flush the Germans. One M8 was lost to the Puma which, having fired was now targeted by the Stuarts. The remaining M8s exited the board. Unfortunately, at that point the American commander (me) got too caught up in the battle and lost count of the scenario. Before I knew it turn 8 was upon me and the Americans, while clearly in position to hammer the Germans, were nowhere near getting off the board. This was a clear German victory and one which bears playing again. The lesson is, of course, to remember your objective and plan your actions to accomplish the goal, as opposed to beating the heck out of the other guy. The hidden German units are critical to playing this scenario. There was much discussion when these came out about the fact that all the scenarios use hidden units. While this slightly inhibits playing solo I find that I have played enough hidden unit scenarios ftf to understand the "flushing" nature of the maneuvering and can enjoy these scenarios with the units "hidden". This is a very competitive scenario and one which could be fun either ftf or solo. I give it a "4". |
0 Comments |
Normandy cows | ||||||||||||||
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I was commanding the Panzer Lehr in this nice little scenario. All my units started hidden : a real joy when playing face to face ! The US player chose to drop all the infantry and M3 halftracks : he kept them off the game because too vulnerable to defensive fire and any left over US unit on the board, at the end of the game, is considered eliminated. It was quite a close affair : in such a small scenario some dice rolling are really critical ! Hidden units were holding panzerfausts and one US vehicle paid the price. But when one of his stuart platoons came in range of my Puma and got the initiative on the next turn, I was happy to see him missing me with both shots. My back firing went right through the Stuart thin armor plates ! However his armored cars were too fast to be caught and he was at the edge of exiting them both forcing a draw if he did. It began to be a real race : all my halftracks pursued the US armored cars... And then these armored cars tried to get a few more points by shooting at the German vehicles, before exiting. Again : two misses ! I only had to finish the job : one more US armored car went down and another was disrupted due to infantry fire (X on direct fire and Morale check failed). Major German victory. Real fun. Only point down is the maps : this is not Normandy at all !!! They use Eastern front maps in a bocage country south of St-Lo ! Map 13 from Airborne would have been perfect (without the swamps). |
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0 Comments |