Hill 183 Panzer Lehr #16 |
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(Defender) Germany | vs | United States (Attacker) |
Formations Involved | ||
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Germany | 130th "Lehr" Panzer Division | |
United States | 2nd "Hell on Wheels" Armored Division |
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Overall Rating, 1 vote |
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3
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Scenario Rank: --- of 940 |
Parent Game | Panzer Lehr |
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Historicity | Historical |
Date | 1944-07-27 |
Start Time | 03:45 |
Turn Count | 16 |
Visibility | Day & Night |
Counters | 80 |
Net Morale | 0 |
Net Initiative | 1 |
Maps | 2: 31, 33 |
Layout Dimensions | 86 x 28 cm 34 x 11 in |
Play Bounty | 163 |
AAR Bounty | 171 |
Total Plays | 1 |
Total AARs | 1 |
Battle Types |
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Delaying Action |
Exit the Battle Area |
Hill Control |
Inflict Enemy Casualties |
Urban Assault |
Conditions |
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Hidden Units |
Minefields |
Off-board Artillery |
Reinforcements |
Smoke |
Illumination |
Scenario Requirements & Playability | |
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Elsenborn Ridge | Counters |
Fall of France 1 | Maps |
Panzer Lehr | Base Game |
Introduction |
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While the enemy controlled Hill 183 Combat Command A could not reach Le Mesnil-Herman in force. A small battle group had slipped by earlier but way too many Germans occupied the hill, which dominated the one good road, for larger forces to pass safely. Headquarters had attached the 22nd Infantry Regiment to CCA for just this eventuality. Long before dawn they launched their attack. |
Conclusion |
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Night made it nearly impossible for the Americans to locate the well-disciplined defenders until they fired. The coming of daylight facilitated locating the defenders and taking appropriate action against them. Daylight also allowed the supporting armor to act more aggressively in cooperation with the infantry, since increased sighting range diminished the threat of a panzerfaust hit. Even with all these advantages it still took long past noon to secure Hill 183. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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3 Errata Items | |
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Counter is mislabeled, this is actually a 75/41. (rerathbun
on 2013 Mar 06)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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Blown Away | ||||||||||||
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This scenario begins at night with a reinforced battalion and plenty of armor support for the Americans trying to pry away some hills from a battered battalion of Lehr troopers. I expect that most players will find the initial fight challenging as it is night and the avenues to get from the starting position for the Americans to the hills are either heavily wooded or will be filled with Lehr forces. I set up the Germans with mines to screen out the board edges (and one AT gun to really punish any Shermans or Stuarts which decided to skip the main road) and expected to get an hour and a half or so of delay out of the roadblocks. This would get me closer in time to the arrival of the German reinforcements and set up a battle for the hills. With a very strong Lt. Col. for the Germans (a 2 morale modifier no less) I thought this would be a nasty, brutal series of assaults. Wrong! My Americans obviously had some night vision capability as the two roadblocks were completely destroyed within the first three turns and the armor was careening down the road into the lightly held hills. The Americans proceeded to wipe up the remnants of the German force with minimal casualties. The arriving reinforcements pitched in and did some damage but the Americans were able to focus their attention on the reinforcements and were able to turn the momentum back within 15 minutes or so. This one will generally play quite differently for most players. It is a nice puzzle for the American player and the results will be much closer than this. I give it a "3" for the potential. |
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