An Ironic Twist Panzer Lehr #14 |
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(Defender) Germany | vs | United States (Attacker) |
Formations Involved | ||
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Germany | 130th "Lehr" Panzer Division | |
Germany | 14th Fallschirmjäger Regiment | |
Germany | 2nd SS "Das Reich" Division | |
United States | 18th "Vanguards" Infantry Regiment | |
United States | 3rd "Spearhead" Armored Division | |
United States | 634th Tank Destroyer Battalion | |
United States | 635th Tank Destroyer Battalion | |
United States | 745th Tank Battalion |
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Overall Rating, 4 votes |
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4
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Scenario Rank: --- of 940 |
Parent Game | Panzer Lehr |
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Historicity | Historical |
Date | 1944-07-26 |
Start Time | 11:30 |
Turn Count | 20 |
Visibility | Day |
Counters | 159 |
Net Morale | 0 |
Net Initiative | 1 |
Maps | 3: 10, 4, 5 |
Layout Dimensions | 84 x 43 cm 33 x 17 in |
Play Bounty | 188 |
AAR Bounty | 165 |
Total Plays | 4 |
Total AARs | 2 |
Battle Types |
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Inflict Enemy Casualties |
Road Control |
Urban Assault |
Conditions |
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Hidden Units |
Off-board Artillery |
Randomly-drawn Aircraft |
Reinforcements |
Smoke |
Terrain Mods |
Scenario Requirements & Playability | |
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Battle of the Bulge | Maps + Counters |
Eastern Front | Maps |
Elsenborn Ridge | Counters |
Panzer Lehr | Base Game |
Introduction |
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Although the Germans stymied Operation Cobra at the point of attack on the previous day by determined defense, they had been hurt far worse than most Americans realized. One man who understood the situation was General "Lighting Joe" Collins who looked past the gloom and doom reports from his spearhead units and sensed victory. It was a good thing for the Allies that he controlled the armored reserve, because he sent them forward early on the 26th even the planned battlefield conditions for their employment had not been met. |
Conclusion |
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Before going forward, Colonel Truman D. Boudinot gathered his commanders together and grimly informed them, "We're going to make a breakout ... even if means the elimination of CCB." Things started well as the 18th Infantry Regiment passed through the 9th Infantry Division without a hitch. That was the last good news Colonel Boudinot received that day. The rest of his command struggled just to reach the front. Later, a massive air strike failed to suppress the defenders at Marigny, and they bloodily repulsed all CCB efforts to dislodge them. In the midst of the confusion and killing, Sergeant E. A. Struble and his crew lay helpless in a field after their tank was destroyed. A persistent machine gunner turned back all German efforts to reach them. In an ironic twist, unbeknownst to either man, his twin brother Elmer was firing that machine gun. |
Additional Notes |
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Use a Heer unit for the SS Tiger tank, or use an SS Tiger from Beyond Normandy, Black SS, Kursk South Flank, Road to Berlin, or Sinister Forces. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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8 Errata Items | |
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Counter is mislabeled, this is actually a 75/41. (rerathbun
on 2013 Mar 06)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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Reduce strength direct fire value be came 5-5 in Army at Dawn. (plloyd1010
on 2015 Jul 31)
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The reduced direct fire value of the SS HMG is 5-5 in Beyond Normandy and Road to Berlin. (plloyd1010
on 2015 Jul 31)
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The Units in Beyond Normandy were misprinted with a movement factor of 5. The movement factor should be 8. (rerathbun
on 2012 Mar 21)
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Liberation 1944's counters are mislabeled 'PzIVF2.' The counter's ratings are correct (Armor 5, Move 8, DF 11-6, AT 6-8). (rerathbun
on 2014 Feb 14)
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The M18 has a special rule in Battle of the Bulge but it applies globally: "A two-step M18 unit can fire one anti-tank shot and move half its movement allowance (retain fractions) in a single impulse. The order in which it does these two actions is the player's choice." (Shad
on 2010 Dec 15)
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Combat Command B Strikes | ||||||||||||
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As this scenario (like all Panzer Lehr scenarios) includes hidden units, I used a 'scripted' approach to account for them. I laid out a rough plan for the American advance before setting up the German units, then set up the Americans and followed the plan until running into the hidden units. The Americans set up within two hexes of Montreuil (the northern town), where the elements of the Panzer Lehr division set up. The German artillery set up hidden on the hill south of town awaiting the American tanks. One anti-tank gun and the StuG platoon set up in hidden in the field just southwest of town. The Americans used their artillery and tanks to soften up the town defenses for about 45 minutes and then moved into the assault. It took three hours, but the 18th Regiment completely cleared the town. In the meantime, Task Force Roysden and Task Force Lovelady bypassed the town and headed for Marigny (the southern town). They lost several platoons of Stuarts and armored cars, plus two platoons of APCs carrying infantry, to the hidden anti-tank guns. The rest of CCB pulled back into cover and the German guns and StuGs were suppressed and then destroyed by artillery and aircraft, with the remnants being mopped up by the infantry. Most of Task Force Roysden was still intact and moved quickly to Marigny, accompanied by the Shermans from Task Force Lovelady. They got there just before the SS, which was late in arriving. The Americans got into the town through the weak opposition from the Luftwaffe troops. They enjoyed some good initiative rolls and kept the pressure on the defenders, but still found the going tough against the SS reinforcements. At the end, the Americans controlled two town hexes and contested another two. The Americans controlled most of the road and all of the northern town. They also won the battle of attrition, 55 to 44 steps, for an American Major Victory |
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0 Comments |
The Lenten Campaign | ||||||||||||||
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Been playing this one with the Treadasaurus since Ash Wednesday. Not sure how many online sessions, but at least 5. Learned a lot about maneuver against strongpoints and the need to destroy as many AT guns as possible with artillery or close assaults. Drew crummy leaders, and my opponent drew very good ones. Threw many (lost count) combat 7-die rolls, in one heck of a tough fight, eventually got clobbered by the Americans in what was a solid US victory. Lost more than 60 steps as the German commander, to about 38 for the US side. Could not keep up with the American armored attacks. We played with the smoke, excess initiative, consolidation and extended assault rules. This is a complex, but good one for shared play. |
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1 Comment |
A challenging online opponent and a better man. Came to PG with a inherent dislike of all AT weapons like the proper son of an Armored officer and an American hero. We're lucky to have you among the Beer & Jolly Foils Company membership in Southern Arizona.