Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Errors? Omissions? Report them!
A Warm Afternoon in Hottot
Panzer Lehr #8
(Defender) Germany vs Britain (Attacker)
Formations Involved
Britain 24th Lancers
Britain 69th Infantry Brigade
Germany 130th "Lehr" Panzer Division
Display
Balance:



Overall balance chart for PaLe008
Total
Side 1 0
Draw 2
Side 2 0
Overall Rating, 3 votes
5
4
3
2
1
4.67
Scenario Rank: --- of 940
Parent Game Panzer Lehr
Historicity Historical
Date 1944-06-15
Start Time 15:00
Turn Count 15
Visibility Day
Counters 110
Net Morale 0
Net Initiative 0
Maps 2: 31, 33
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 169
AAR Bounty 171
Total Plays 2
Total AARs 1
Battle Types
Exit the Battle Area
Inflict Enemy Casualties
Urban Assault
Conditions
Hidden Units
Off-board Artillery
Smoke
Scenario Requirements & Playability
Beyond Normandy Counters
Fall of France 1 Maps
Panzer Lehr Base Game
Introduction

The British again attacked on a broad front, managing to take Hottot earlier in the day. The 69th Infantry Brigade then attempted to exploit eastward to cut the defending panzer grenadiers' communications. To prevent this, General Bayerlein ordered Major Markowski to use his Panthers to restore the situation. Late in the afternoon the forces moved into position.

Conclusion

The British subjected Hottot to an intense artillery barrage, after which Major Markowski led his charges forward. The British took precautions against a counterattack and met the German counter-assault with a whirlwind of fire of their own. Cromwell tanks traded shots with the Panthers who slowly gained the upper hand and entered the town. There they received heavy fire from British infantry equipped with PIAT antitank weapons. Eventually the village fell to the Wehrmacht but the surviving Panthers were quickly withdrawn to Tilly to restore the deteriorating situation there.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)

Display Order of Battle

Britain Order of Battle
Army
  • Motorized
  • Towed
Germany Order of Battle
130th "Lehr" Panzer Division
  • Mechanized
Heer
  • Mechanized
  • Motorized

Display Errata (5)

5 Errata Items
Overall balance chart for 869

All Bren carriers should have a movement value of 7.

(Shad on 2010 Dec 15)
Overall balance chart for 838

The "Optional Values" for the Firefly given in an Avalanche Press Daily Content piece on the 17-Pdr Anti-Tank gun (and printed on a replacement counter sheet Download) are now the Official Ratings, published in games like Cassino '44, Grossdeutschland 1946, and Indian Unity. These are:

5-5 / 8-8 Full Strength and 3-5 / 8-8 Reduced Strength.

(caryn on 2012 May 03)
Overall balance chart for 871

Ignore the direct fire values.

(Shad on 2010 Dec 15)
Overall balance chart for 1230

Counter is mislabeled, this is actually a 75/41.

(rerathbun on 2013 Mar 06)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)

Display AARs (1)

ARMOR GRAVEYARD
Author splat99
Method Solo
Victor Draw
Play Date 2024-09-14
Language English
Scenario PaLe008

Early afternoon of July 11, 1944, saw the British 7th Armored division – with an edge of 15 AFV platoons to 6 – advancing against Panzer Lehr in the woods north of Lingevres. Both sides also had infantry, the British with a 3-2 edge there. Both sides kept their foot troops to the rear at first, as the armor occupied front and center.

The British used their superior numbers and mobility to seek out the enemy and set up crossfires, mostly in the light woods. Meanwhile the trucked infantry hung back, ready to move up when the German tank threat had been neutralized. But the quantity was offset by quality, the German Panzer IVF2’s and IVH’s having superior armor and armament to the British Cromwells and Stuarts which were 12 of the 15 platoons - and better armor than the Fireflies and Achilles. Early on, the Cromwells were slaughtered, very quickly losing about half, to just a couple of Panzer steps.

Gradually, the Germans were whittled down, though at heavy cost to the British. As the German armor dwindled (one reduced platoon being demoralized and fleeing, taking over an hour to recover) the British infantry trucks, led by a reduced Stuart platoon, moved up the left flank. But the German grenadiers, aided by halftracks, jumped the Stuarts in the trees, and took them out before the infantry arrived, the Tommies having had to dismount early rather than seeing their trucks taken out by the other halftrack platoon while still loaded.

The British infantry did take out the halftrack platoon, but were then set upon by the German infantry and other halftracks, and as the scenario drew to a close had lost half of the infantry and a sergeant, while reducing one grenadier unit. Meanwhile the last of the panzers up front was destroyed, while the half platoon that had fled finally recovered and, at the end of the combat, was on the forest road ready to face the oncoming remnant of the British armor (one and a half Cromwell platoon, and half a Firefly platoon.)

No British units came close to exiting, so it all came down to losses. The British lost 26 of 30 AFV steps and 2 of 6 infantry steps, giving the Germans 54 VP, plus a leader. Panzer Lehr lost 11 of 12 tank steps, a halftrack platoon, and a grenadier step, for 24 British VP. A clearly Major victory for the Germans. I rate the scenario as a 3; it does seem imbalanced due to the relative capabilities of the armor, but perhaps another British approach would work better. Also, the scenario calls for one Daimler and one Stag platoon each, which I don’t; find in the Beyond Normandy counter mix. (I substituted a second Stuart platoon for them.)

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