The Bridge at Borisov Panzer Grenadier #51 |
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(Attacker) Germany | vs | Soviet Union (Defender) |
Formations Involved | ||
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Germany | 52nd Motorized Infantry Regiment | |
Soviet Union | 50th Rifle Division |
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Overall Rating, 3 votes |
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3.33
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Scenario Rank: --- of 940 |
Parent Game | Panzer Grenadier |
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Historicity | Historical |
Date | 1941-07-01 |
Start Time | 12:00 |
Turn Count | 28 |
Visibility | Day |
Counters | 152 |
Net Morale | 0 |
Net Initiative | 2 |
Maps | 4: 1, 2, 3, 8 |
Layout Dimensions | 112 x 43 cm 44 x 17 in |
Play Bounty | 173 |
AAR Bounty | 171 |
Total Plays | 2 |
Total AARs | 1 |
Battle Types |
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River Crossing |
Urban Assault |
Conditions |
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Off-board Artillery |
Randomly-drawn Aircraft |
Reinforcements |
Scenario Requirements & Playability | |
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Panzer Grenadier | Base Game |
Introduction |
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ARMY GROUP CENTER, 1 July : A flying column of 18th Panzer Division, composed of elements of 18th Panzer and 52nd Motorized Infantry Regiments, drove for the bridge over the Berezina River near the town of Borisov. General A.I. Eremenko, commander of the Western Front, ordered the bridge held at all costs. |
Conclusion |
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The flying column closed on the bridge, but stout Soviet defense held the span. By mid-afternoon additional Germans arrived and captured the bridge thanks to overwhelming numbers. The Soviets promptly counterattacked, driving the Germans back but failing to recapture the bridge. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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9 Errata Items | |
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Scen 51 |
Add to Soviet 50th Rifle Division initial set up: 12 x INF, 6 x INF reduced, 4 x HMG, 2 x HMG reduced, 3 x 82mm, 1 x 120mm, 1 x 37mm, 4 x 45mm, 3 x 76.2mm, 9 x wagon. (rerathbun
on 2012 Feb 22)
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Two 105mms (ID#s 1204, 1205) have "16-31" fire values in black (direct fire), when they should be in white (indirect fire). (Shad
on 2010 Dec 15)
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The Pz IVe appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Afrika Korps (2002), continuing onward through the 3rd and 4th edition games, the anti tank value has been 4-4. (plloyd1010
on 2016 Jul 25)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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The StuG IIb appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Eastern Front Deluxe (2005), continuing onward through the 3rd and 4th edition games, the anti-tank value has been 4-4. (plloyd1010
on 2022 Jul 21)
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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A Draw at Borisov | ||||||||||||||
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This was a 6-session, online, play-through that ended in a frustrating draw. I played the attacking German side, and Old Pueblo led the Soviet defenders in this 4-map, 28-game turn boxing match on the Berezina River. We used the FOW, consolidation, extended assault, smoke/illum, tank riders and excess initiative optional rules. We also allowed all foot & mechanized units to move at the rate of 1 MP per clear or town hex, instead of the stultifying 2/3 MP in the RAW. This one was a, broad-front, foot race for the Germans to get into position to cross the major river on Map 3, at either the bridge, or by traditional river crossing. We drew middling sets of leaders, with the Huns selecting a slightly better random draw. Both sides have only single ENG units, and the one, very lucky Axis air strike was able to eliminate the Soviet engineer unit before it could blow the bridge. Without this good fortune, the Germans would likely have lost this scenario. Instead, by dint of very hard fighting against a clever & challenging opponent, they were able to get a fair number of units across the river, in spite of several Soviet counter attacks in built-up areas. German combined arms, adjacent-hex firefights and close assaults, made the difference once the two sides were in decisive engagement range. Casualties were vey heavy for both sides with 28 steps lost and 4 leaders for the Soviets; and 12 steps and 6 leaders lost for the German invaders. However, the ardent landsers failed to take all of the town hexes on Map 2, resulting in a hard-fought, draw. We recommend this, decently-balanced, scenario for SHARED or SOLO play. I give it a rating of 3. |
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