Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Red Vengeance
Panzer Grenadier #50
(Defender) Germany vs Soviet Union (Attacker)
Formations Involved
Germany 253rd Infantry Division
Germany 464th Infantry Regiment
Display
Balance:



Overall balance chart for PaGr050
Total
Side 1 0
Draw 0
Side 2 2
Overall Rating, 3 votes
5
4
3
2
1
3.33
Scenario Rank: --- of 940
Parent Game Panzer Grenadier
Historicity Historical
Date 1942-01-16
Start Time 14:00
Turn Count 24
Visibility Day
Counters 36
Net Morale 1
Net Initiative 0
Maps 3: 1, 2, 8
Layout Dimensions 84 x 43 cm
33 x 17 in
Play Bounty 135
AAR Bounty 171
Total Plays 2
Total AARs 1
Battle Types
Breakout
Inflict Enemy Casualties
Scenario Requirements & Playability
Panzer Grenadier Base Game
Introduction

ARMY GROUP NORTH: The great Soviet winter offensive shattered many German units, leaving isolated groups of demoralized Germans wandering aimlessly through the forests. In January, 1942, the 464th Infantry Regiment of 253rd Infantry Division simply left one of its companies behind when it fled before the Soviet advance. By the time the company commander realized this, the small unit had lost all contact with its regiment. The company set out to reach the German lines. But among the thick forests of central Russia armed partisan groups of local inhabitants, party activists and Red Army soldiers separated from their units gathered together to hunt down and exterminate German stragglers.

Conclusion

Company G slowly fought its way back to the German lines. Partisans took their vengeance on the invaders, tracking down any who strayed from their unit. Three days later a much-reduced company staggered into the German lines.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).

Display Order of Battle

Germany Order of Battle
Heer
  • Motorized
  • Towed
Soviet Union Order of Battle
Army (RKKA)
  • Leader

Display Errata (3)

3 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)

Display AARs (1)

Hunted to Near Extinction by a Red Army T-Rex!
Author ACav (Germany)
Method VASSAL
Victor Soviet Union
Participants treadasaurusrex
Play Date 2023-10-19
Language English
Scenario PaGr050

Not much to say about this 24-turn hunt for the almost helpless and lost German crew in the woods. I was the hunted Germans player, and the relentless Treadasaurus was the ultimately successful hunter in the Halloween-like horror of a scenario. We played over 5 sessions using the FOW, consolidation and excess initiative optional rules. There should have been a mercy, or surrender rule, because the wandering Germans are just a moving target in the snowy and dark woods of Russia. Nearly all German units were eliminated in this bloody, and too long, game of chase and smash. Luckily, there were 8 FOW-shortened turns, or the entire German force would probably have been destroyed by the end of turn 20. Both sides drew bad sets of leaders, with a slight edge to the Germans until the inevitable senior leader death changed the game dynamic on about the 7th turn. It was straight downhill for the Jerries from then on, and many combat 7-die rolls were thrown by both sides, almost always at critical moments..

I give this unbalanced, but probably historically accurate battle, a generous rating of 3, and think that this is better played as a solo encounter. Not sure that there is a way for the Germans to escape this one with even a draw.

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