Red Vengeance Panzer Grenadier #50 |
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(Defender) Germany | vs | Soviet Union (Attacker) |
Formations Involved | ||
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Germany | 253rd Infantry Division | |
Germany | 464th Infantry Regiment |
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Overall Rating, 3 votes |
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3.33
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Scenario Rank: --- of 940 |
Parent Game | Panzer Grenadier |
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Historicity | Historical |
Date | 1942-01-16 |
Start Time | 14:00 |
Turn Count | 24 |
Visibility | Day |
Counters | 36 |
Net Morale | 1 |
Net Initiative | 0 |
Maps | 3: 1, 2, 8 |
Layout Dimensions | 84 x 43 cm 33 x 17 in |
Play Bounty | 135 |
AAR Bounty | 171 |
Total Plays | 2 |
Total AARs | 1 |
Battle Types |
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Breakout |
Inflict Enemy Casualties |
Scenario Requirements & Playability | |
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Panzer Grenadier | Base Game |
Introduction |
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ARMY GROUP NORTH: The great Soviet winter offensive shattered many German units, leaving isolated groups of demoralized Germans wandering aimlessly through the forests. In January, 1942, the 464th Infantry Regiment of 253rd Infantry Division simply left one of its companies behind when it fled before the Soviet advance. By the time the company commander realized this, the small unit had lost all contact with its regiment. The company set out to reach the German lines. But among the thick forests of central Russia armed partisan groups of local inhabitants, party activists and Red Army soldiers separated from their units gathered together to hunt down and exterminate German stragglers. |
Conclusion |
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Company G slowly fought its way back to the German lines. Partisans took their vengeance on the invaders, tracking down any who strayed from their unit. Three days later a much-reduced company staggered into the German lines. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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3 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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Hunted to Near Extinction by a Red Army T-Rex! | ||||||||||||||
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Not much to say about this 24-turn hunt for the almost helpless and lost German crew in the woods. I was the hunted Germans player, and the relentless Treadasaurus was the ultimately successful hunter in the Halloween-like horror of a scenario. We played over 5 sessions using the FOW, consolidation and excess initiative optional rules. There should have been a mercy, or surrender rule, because the wandering Germans are just a moving target in the snowy and dark woods of Russia. Nearly all German units were eliminated in this bloody, and too long, game of chase and smash. Luckily, there were 8 FOW-shortened turns, or the entire German force would probably have been destroyed by the end of turn 20. Both sides drew bad sets of leaders, with a slight edge to the Germans until the inevitable senior leader death changed the game dynamic on about the 7th turn. It was straight downhill for the Jerries from then on, and many combat 7-die rolls were thrown by both sides, almost always at critical moments.. I give this unbalanced, but probably historically accurate battle, a generous rating of 3, and think that this is better played as a solo encounter. Not sure that there is a way for the Germans to escape this one with even a draw. |
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