Kamienka Panzer Grenadier #49 |
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(Attacker) Germany | vs | Soviet Union (Defender) |
Formations Involved | ||
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Germany | Grossdeutschland 1st Grenadier Regiment | |
Germany | Grossdeutschland Division | |
Soviet Union | 2nd Rifle Division |
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Overall Rating, 5 votes |
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3
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Scenario Rank: 772 of 940 |
Parent Game | Panzer Grenadier |
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Historicity | Historical |
Date | 1941-07-05 |
Start Time | 11:00 |
Turn Count | 18 |
Visibility | Day |
Counters | 74 |
Net Morale | 1 |
Net Initiative | 2 |
Maps | 2: 1, 8 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 137 |
AAR Bounty | 171 |
Total Plays | 4 |
Total AARs | 1 |
Battle Types |
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Inflict Enemy Casualties |
Urban Assault |
Conditions |
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Off-board Artillery |
Scenario Requirements & Playability | |
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Panzer Grenadier | Base Game |
Introduction |
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ARMY GROUP CENTER: Infantry Regiment "Gross Deutschland" held a long stretch of the ring surrounding Soviet forces pocketed west of Minsk. The Soviet forces in the trap - a number of shattered units from Western Front - tried to break out of the encirclement and make their way back to the main line of resistance. In the early morning hours of July 5th a mixed Soviet battle group drove the 17th (Motorcycle) Company from their positions in the village of Kamienka. The Germans brought up two more companies with flak and mortar support to retake the positions. |
Conclusion |
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After five hours of furious fighting the Germans recaptured the village. The Soviets inflicted enormous casualties on the Germans, but could not escape the encirclement. In late July the Soviet high command officially disbanded the 2nd Rifle Division, some weeks after the unit had ceased to exist. Many of its soldiers became partisans and continued extracting a price from the invaders. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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5 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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The StuG IIb appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Eastern Front Deluxe (2005), continuing onward through the 3rd and 4th edition games, the anti-tank value has been 4-4. (plloyd1010
on 2022 Jul 21)
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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Too Slow and Steady leads to a draw |
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An updated version of this scenario is available in Eastern Front Deluxe Scenario 28. The Germans are tasked with taking a village on the far side of two boards. The Soviets must hold the village or inflict heavy casualties. The Soviets set up half of their anti-tank guns in the woods and fields west of town to slow the German assault guns and force the German heavy weapons platoons to disembark. The remainder of the Soviets set up in and around the village. The Germans advance their infantry and some artillery observers first, holding back the assault guns and APC's. Once the forward anti-tank guns are spotted, they are quickly destroyed by off-board artillery and assaults. The Germans take a little time to reorganize, and move up behind the cover of the fields west of town. They disrupt and/or demoralize the remaining Soviet anti-tank guns with artillery as the infantry moves up. The Soviet gunners recover with the help of some good leadership and the in-town morale recovery bonus. It takes some time to move past the dug-in outposts around the town and wear down the defenders. The armor hangs back until the remaining anti-tank guns are destroyed, then combined-arms teams move in to take the village. The Germans take very few casualties (only four step losses), but their cautious approach costs them. They fail by one turn to take the village. (I played a 19th turn and did push the last of the demoralized Soviets out.) In retrospect, I was too cautious as the Germans. I should have moved the armor and APC's up while the anti-tank guns were disrupted/demoralized, and risked more losses to Opportunity Fire. That would have allowed me to get into the village with more than enough time to take it. This is a good, relatively small scenario., It seems to be best suited for solo play, since there is not a lot for the Soviets to do once they set up. I do think the Soviets will have a tough time winning against an aggressive attacker. |
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