Panzer Grenadier Battles on May 15th:
Afrika Korps #30 - Operation BREVITY: The Scots Guards Fall of France 1 #20 - Early Montcornet
Afrika Korps #31 - Operation BREVITY: The Rifle Brigade Fall of France 1 #21 - Red Dusk
Afrika Korps #45 - Operation BREVITY: Fort Capuzzo Fall of France 1 #22 - Furia Francese!
Afrika Korps #46 - Operation BREVITY: Sidi Azeiz First Axis #19 - Korbela's Tank
Cassino '44 #27 - Hitting the Road Fall of France 2 #19 - Early Morning at Stonne
Cassino '44 #28 - Pignataro Fall of France 2 #20 - Aryan Panic
Division Marocaine #1 - 1940: Fall of France Scenario 18: The Iron Line: South Fall of France 2 #25 - Early Montcornet
Division Marocaine #2 - 1940: Fall of France Scenario 21: Red Dusk Road to Dunkirk #4 - The First Victoria Cross
Division Marocaine #3 - 1940: Fall of France Scenario 22: Furia Francese! Road to Dunkirk #5 - Taking Opportunity
Germany's Colonial Empire #2 - Counter Attack Slovakia’s War #13 - Korbela's Tank
Fall of France 1 #16 - Early Morning at Stonne Swallows of Death #3 - Sart-Ernage Farm
Fall of France 1 #17 - Piercing the Iron Line Swallows of Death #4 - Red Dusk
Fall of France 1 #18 - The Iron Line: South Swallows of Death #5 - Furia Marocchina
Fall of France 1 #19 - Hard Enough Swallows of Death #18 - Sacrifice at La Horgne
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South of Kharkiv
Panzer Grenadier #46
(Attacker) Germany vs Soviet Union (Defender)
Formations Involved
Germany 466th Infantry regiment
Soviet Union 333rd Rifle Division
Display
Balance:



Overall balance chart for PaGr046
Total
Side 1 0
Draw 1
Side 2 2
Overall Rating, 4 votes
5
4
3
2
1
3.25
Scenario Rank: --- of 964
Parent Game Panzer Grenadier
Historicity Historical
Date 1942-05-17
Start Time 05:00
Turn Count 12
Visibility Day
Counters 57
Net Morale 1
Net Initiative 3
Maps 1: 1
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 119
AAR Bounty 167
Total Plays 3
Total AARs 1
Duplicates EFDx104
Battle Types
Inflict Enemy Casualties
Rural Assault
Conditions
Entrenchments
Off-board Artillery
Scenario Requirements & Playability
Panzer Grenadier Base Game
Introduction

ARMY GROUP SOUTH: The Soviet offensive to retake Kharkiv caught the Germans off-guard. On the verge of launching their own operation, front-line German units failed to notice the buildup of Soviet forces opposite the city thanks to effective Soviet misinformation tactics. Even more significant, Stalin believed that the Germans were still reeling from the winter battles. The Soviet advance began well, but failed to reach Kharkiv. The Germans began their offensive with even more Soviet troops vulnerable to encirclement.

Conclusion

The attack succeeded in clearing the Soviet front line positions, but Soviet resistance inflicted such heavy casualties on the Germans that they could not continue their assault.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).

Display Order of Battle

Germany Order of Battle
Heer
  • Motorized
Soviet Union Order of Battle
Army (RKKA)

Display Errata (4)

4 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)

Display AARs (1)

A Lucky Near Draw for the Soviets
Author treadasaurusrex (Soviet Union)
Method VASSAL
Victor Soviet Union
Participants CavDo
Play Date 2023-10-26
Language English
Scenario PaGr046

This was a 4-session play through with the fearless & hard-punching, CavDO, leading the attacking Germans. I had the outnumbered Soviet defenders in this low-maneuver, slugfest. The victory conditions were all about inflicting casualties and there are no tanks or other AFVs in the order of battle for either side. By the end, the casualties were high, but not enough for the Germans to win what looked - at first glance - like a walkover. We used the FOW and excess initiative optional rules. The final step losses were: 17 for the Soviets, and 16 for the Germans, resulting in a very close, Russian victory. German leader losses were heavy with 3 Lieutenants, a Sergeant, a Captain and their senior leader eliminated. The Soviets only lost a single Lieutenant. By the end of game turn 9, the Germans did take a pair of entrenchments in bloody close assaults, but could not clear the critical third one before time expired. Helping the Russians there were 5, FOW-shortened game turns

This one is recommended for SOLO and SHARED play, with the MAJOR caveat, that the Soviet side is a much harder pull in this unbalanced scenario. However, the German side is ill-equipped for the task at hand with 4, near-useless anti-tank guns, when they should have had extra 81mm mortars for this infantry-only scenario.

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