South of Kharkiv Panzer Grenadier #46 |
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(Attacker) Germany | vs | Soviet Union (Defender) |
Formations Involved | ||
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Germany | 466th Infantry regiment | |
Soviet Union | 333rd Rifle Division |
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Overall Rating, 4 votes |
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3.25
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Scenario Rank: --- of 940 |
Parent Game | Panzer Grenadier |
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Historicity | Historical |
Date | 1942-05-17 |
Start Time | 05:00 |
Turn Count | 12 |
Visibility | Day |
Counters | 57 |
Net Morale | 1 |
Net Initiative | 3 |
Maps | 1: 1 |
Layout Dimensions | 43 x 28 cm 17 x 11 in |
Play Bounty | 126 |
AAR Bounty | 171 |
Total Plays | 3 |
Total AARs | 1 |
Battle Types |
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Inflict Enemy Casualties |
Rural Assault |
Conditions |
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Entrenchments |
Off-board Artillery |
Scenario Requirements & Playability | |
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Panzer Grenadier | Base Game |
Introduction |
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ARMY GROUP SOUTH: The Soviet offensive to retake Kharkiv caught the Germans off-guard. On the verge of launching their own operation, front-line German units failed to notice the buildup of Soviet forces opposite the city thanks to effective Soviet misinformation tactics. Even more significant, Stalin believed that the Germans were still reeling from the winter battles. The Soviet advance began well, but failed to reach Kharkiv. The Germans began their offensive with even more Soviet troops vulnerable to encirclement. |
Conclusion |
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The attack succeeded in clearing the Soviet front line positions, but Soviet resistance inflicted such heavy casualties on the Germans that they could not continue their assault. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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4 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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The movement allowance on the counters in Airborne is misprinted. It should be "3." (rerathbun
on 2012 Jan 30)
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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A Lucky Near Draw for the Soviets | ||||||||||||||
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This was a 4-session play through with the fearless & hard-punching, CavDO, leading the attacking Germans. I had the outnumbered Soviet defenders in this low-maneuver, slugfest. The victory conditions were all about inflicting casualties and there are no tanks or other AFVs in the order of battle for either side. By the end, the casualties were high, but not enough for the Germans to win what looked - at first glance - like a walkover. We used the FOW and excess initiative optional rules. The final step losses were: 17 for the Soviets, and 16 for the Germans, resulting in a very close, Russian victory. German leader losses were heavy with 3 Lieutenants, a Sergeant, a Captain and their senior leader eliminated. The Soviets only lost a single Lieutenant. By the end of game turn 9, the Germans did take a pair of entrenchments in bloody close assaults, but could not clear the critical third one before time expired. Helping the Russians there were 5, FOW-shortened game turns This one is recommended for SOLO and SHARED play, with the MAJOR caveat, that the Soviet side is a much harder pull in this unbalanced scenario. However, the German side is ill-equipped for the task at hand with 4, near-useless anti-tank guns, when they should have had extra 81mm mortars for this infantry-only scenario. |
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