Senno Panzer Grenadier #45 |
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(Attacker) Germany | vs | Soviet Union (Attacker) |
Formations Involved | ||
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Germany | 17th Panzer Division | |
Germany | Panzergruppe 3 | |
Soviet Union | 14th Tank Division |
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Overall Rating, 3 votes |
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3.33
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Scenario Rank: --- of 940 |
Parent Game | Panzer Grenadier |
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Historicity | Historical |
Date | 1941-07-06 |
Start Time | 17:00 |
Turn Count | 16 |
Visibility | Day |
Counters | 116 |
Net Morale | 1 |
Net Initiative | 1 |
Maps | 4: 1, 2, 3, 8 |
Layout Dimensions | 86 x 56 cm 34 x 22 in |
Play Bounty | 160 |
AAR Bounty | 171 |
Total Plays | 2 |
Total AARs | 1 |
Battle Types |
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Meeting Engagement |
Urban Assault |
Conditions |
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Off-board Artillery |
Terrain Mods |
Scenario Requirements & Playability | |
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Panzer Grenadier | Base Game |
Introduction |
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ARMY GROUP CENTER: From the 6th to the 8th of July the Soviet 14th Tank Division and the spearhead of Panzergruppe 3 fought a large tank battle. |
Conclusion |
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The battle raged until nightfall. No winner was crowned and fighting halted with the setting of the sun. On the morning of the 7th the battle resumed. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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5 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The Pz IVe appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Afrika Korps (2002), continuing onward through the 3rd and 4th edition games, the anti tank value has been 4-4. (plloyd1010
on 2016 Jul 25)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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The StuG IIb appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Eastern Front Deluxe (2005), continuing onward through the 3rd and 4th edition games, the anti-tank value has been 4-4. (plloyd1010
on 2022 Jul 21)
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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A Gung Ho Tanks and All Shoot 'Em Up | ||||||||||||||
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This was a big fun, tank-heavy with some infantry, shoot 'em up with the Treadasaurus leading the lower-morale, but highly maneuverable Soviets in a meeting engagement without the miserable FOW rule getting in the way of gaming fun. We played over 4 online sessions starting in September in this 16 turn, set of bashing-good fun. It was a close match until around the 12th turn, when the Russian advance finally stalled after losing their last BT-7 and T-26 platoons that were mostly scouting for the menacing KV-1 and T-34 tank-killing machines. The German armor was just no match and I am not as skilled in maneuvering armored units as my opponent, who was able to setup a number of crossfire shots, by sacrificing his light armor units as bait. Both sides suffered from poor morale recovery die rolls and we lost count of the number of combat 7-die rolls, but there were plenty, which seemed to hurt the rapidly scattering and recoiling Germans more than the concentrated Soviets. It was a near-run thing until turn 13, when suddenly the Bosheviks received an extended set of lucky combat die rolls from the PG fates. I give this one a 4, and recommend it for shared play as it is relatively balanced and our play could easily have ended in a draw. |
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