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Senno Panzer Grenadier #45 |
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| (Attacker) Germany | vs | Soviet Union (Attacker) |
| Formations Involved | ||
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| Germany | ![]() |
17th Panzer Division |
| Germany | ![]() |
Panzergruppe 3 |
| Soviet Union | ![]() |
14th Tank Division |
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| Overall Rating, 6 votes |
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3.5
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| Scenario Rank: 463 of 1094 |
| Parent Game | Panzer Grenadier |
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| Historicity | Historical |
| Date | 1941-07-06 |
| Start Time | 17:00 |
| Turn Count | 16 |
| Visibility | Day |
| Counters | 116 |
| Net Morale | 1 |
| Net Initiative | 1 |
| Maps | 4: 1, 2, 3, 8 |
| Layout Dimensions | 86 x 56 cm 34 x 22 in |
| Play Bounty | 147 |
| AAR Bounty | 168 |
| Total Plays | 5 |
| Total AARs | 1 |
| Duplicates | EFDx030 |
| Battle Types |
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| Meeting Engagement |
| Urban Assault |
| Conditions |
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| Off-board Artillery |
| Terrain Mods |
| Scenario Requirements & Playability | |
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| Panzer Grenadier | Base Game |
| Introduction |
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ARMY GROUP CENTER: From the 6th to the 8th of July the Soviet 14th Tank Division and the spearhead of Panzergruppe 3 fought a large tank battle. |
| Conclusion |
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The battle raged until nightfall. No winner was crowned and fighting halted with the setting of the sun. On the morning of the 7th the battle resumed. |
| AFV Rules Pertaining to this Scenario's Order of Battle |
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| 5 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The Pz IVe appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Afrika Korps (2002), continuing onward through the 3rd and 4th edition games, the anti tank value has been 4-4. (plloyd1010
on 2016 Jul 25)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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The StuG IIb appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Eastern Front Deluxe (2005), continuing onward through the 3rd and 4th edition games, the anti-tank value has been 4-4. (plloyd1010
on 2022 Jul 21)
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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| A Gung Ho Tanks and All Shoot 'Em Up | ||||||||||||||
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This was a big fun, tank-heavy with some infantry, shoot 'em up with the Treadasaurus leading the lower-morale, but highly maneuverable Soviets in a meeting engagement without the miserable FOW rule getting in the way of gaming fun. We played over 4 online sessions starting in September in this 16 turn, set of bashing-good fun. It was a close match until around the 12th turn, when the Russian advance finally stalled after losing their last BT-7 and T-26 platoons that were mostly scouting for the menacing KV-1 and T-34 tank-killing machines. The German armor was just no match and I am not as skilled in maneuvering armored units as my opponent, who was able to setup a number of crossfire shots, by sacrificing his light armor units as bait. Both sides suffered from poor morale recovery die rolls and we lost count of the number of combat 7-die rolls, but there were plenty, which seemed to hurt the rapidly scattering and recoiling Germans more than the concentrated Soviets. It was a near-run thing until turn 13, when suddenly the Bosheviks received an extended set of lucky combat die rolls from the PG fates. I give this one a 4, and recommend it for shared play as it is relatively balanced and our play could easily have ended in a draw. |
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| 0 Comments |
PaGr044


