Vorontsovo II Panzer Grenadier #38 |
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(Attacker) Germany | vs | Soviet Union (Defender) |
Formations Involved | ||
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Germany | 16th Infantry Division | |
Soviet Union | 169th Rifle Division | |
Soviet Union | 47th Tank Division |
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Overall Rating, 4 votes |
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3.5
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Scenario Rank: --- of 940 |
Parent Game | Panzer Grenadier |
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Historicity | Historical |
Date | 1942-01-20 |
Start Time | 13:00 |
Turn Count | 15 |
Visibility | Day |
Counters | 102 |
Net Morale | 0 |
Net Initiative | 0 |
Maps | 4: 1, 2, 3, 8 |
Layout Dimensions | 112 x 43 cm 44 x 17 in |
Play Bounty | 155 |
AAR Bounty | 171 |
Total Plays | 3 |
Total AARs | 1 |
Battle Types |
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Rural Assault |
Urban Assault |
Conditions |
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Off-board Artillery |
Severe Weather |
Terrain Mods |
Scenario Requirements & Playability | |
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Panzer Grenadier | Base Game |
Introduction |
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ARMY GROUP SOUTH: After the Soviet breakthrough of 18 January, the Germans assembled a counterattack force composed of a weak tank battalion (barely the size of a company) and a small infantry force. No help from higher echelons appeared. |
Conclusion |
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The German attack managed to cut off the Soviet spearheads, trapping many Soviet troops behind German lines. These units immediately began to lay plans to break out back to their own lines. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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6 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The Pz IVe appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Afrika Korps (2002), continuing onward through the 3rd and 4th edition games, the anti tank value has been 4-4. (plloyd1010
on 2016 Jul 25)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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The StuG IIb appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Eastern Front Deluxe (2005), continuing onward through the 3rd and 4th edition games, the anti-tank value has been 4-4. (plloyd1010
on 2022 Jul 21)
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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Unanticipated Russian Win at the Last Moment | ||||||||||||||
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This was a 4-session, online play-through, on a combined 4 maps with the undaunted & clever Miguelibal leading elements of the German 16th Motorized Division. His missions to holding off the desperately charging elements of the Soviet 169th Rifle and 47th Tank Divisions. Both sides drew middling leaders. We played using the extended assault, smoke, strategic movement and ignored the FOW optional rule. The very difficult to manage, victory conditions, required that the Soviets liberate all town hexes on two map boards, PLUS there had be at least 1 Soviet unit within 5 hexes of the east edge. A truly tall order, as there are 22-town hexes on Map 2, alone, and the Soviet OBA could only be used on Maps 2 & 8. As it turned out, in an extremely costly battle, the Soviets were able to liberate all town hexes on the required 2 maps by dint of fierce fighting and quite of bit of die rolling luck. This result finally happened during the penultimate game turn for a very close, Soviet victory. Were it not for the 8 step lost required for the Soviets to lose an initiative level, this battle would have been a near-certain victory in the snow for the Axis player. All movement of both sides was in slow motion due to snow and the visisibility was only 9 hexes (1800 meters). I give this unbalanced, and probably untested, scenario a rating of 3, and think that is more suitable for SOLO play. |
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