Dog Day Afternoon Panzer Grenadier #36 |
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(Attacker) Germany | vs | Soviet Union (Defender) |
Formations Involved | ||
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Germany | 3rd Panzer Division | |
Soviet Union | 269th Rifle Division |
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Overall Rating, 4 votes |
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2.5
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Scenario Rank: --- of 940 |
Parent Game | Panzer Grenadier |
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Historicity | Historical |
Date | 1941-09-30 |
Start Time | 11:00 |
Turn Count | 16 |
Visibility | Day |
Counters | 79 |
Net Morale | 0 |
Net Initiative | 4 |
Maps | 2: 2, 8 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 139 |
AAR Bounty | 171 |
Total Plays | 3 |
Total AARs | 1 |
Battle Types |
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Inflict Enemy Casualties |
Urban Assault |
Conditions |
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Off-board Artillery |
Scenario Requirements & Playability | |
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Panzer Grenadier | Base Game |
Introduction |
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ARMY GROUP CENTER: On the opening day of the Typhoon offensive designed to capture Moscow, the German 3rd Panzer Division had the village of Savarkov as its objective. Advancing across open ground, the attackers quickly reached the village. The Soviet defenders, although relatively few in number, stubbornly defended each building. So did their specially-trained explosive dogs. |
Conclusion |
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The panzer grenadiers cleared the village with some difficulty. At one point a pack of dogs charged the German half-tracks parked in the town square. The Germans opened fire, killing all of them. Later the Germans discovered that each animal carried a two-pound explosive charge and detonator designed to explode when the dog crawled beneath a vehicle. As an experiment, the Red Army judged the "bomb dogs" a failure (they couldn't tell the difference between German and Soviet vehicles). |
AFV Rules Pertaining to this Scenario's Order of Battle |
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6 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The Pz IVe appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Afrika Korps (2002), continuing onward through the 3rd and 4th edition games, the anti tank value has been 4-4. (plloyd1010
on 2016 Jul 25)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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The StuG IIb appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Eastern Front Deluxe (2005), continuing onward through the 3rd and 4th edition games, the anti-tank value has been 4-4. (plloyd1010
on 2022 Jul 21)
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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Nice to Play on a Table Again | ||||||||||||||
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This was a fun to play but flawed scenario that needs a victory conditions rewrite. I fought a face-to-face battle with the redoubtable and cunning, Treadasaur, controlling the Soviet defenders. I managed to secure a draw as the attacking German player. Neither of us won outright, because to win, you have to control all 22 town hexes on Map board 2,. Neither of us could pull off that trick and the Soviets were one step short of their requirement to eliminate 9 steps of German troops. We both drew crapulent leaders and suffered senior leader decapitations - in fact - there were a combined total of 11 leaders killed or captured in this fight. Never have experienced so many leader losses, which including all 4 Soviet Lieutenants, 4 German Lieutenants, plus both side's commanding officers. We ignored the FOW, but used the excess initiative, smoke, strategic movement and extended assault rules. This battle is better played as a solitaire battle, and it is poorly-designed, as written. We give this scenario a generous 2 and do not recommend it for shared play, no matter how much beer there is to drink! |
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2 Comments |
Yet, another nonplaytested, early example of a poorly-conceived scenario in need of an update & rewrite. Sonora is right about the beer, too! This one will drive a person to drink in SHARED play. Stick to SOLO mode if you give this dog a whirl.
For some time I have wanted to play this scenario. Maybe I should rethink that..