The Brandenburgers Panzer Grenadier #31 |
||
---|---|---|
(Attacker) Germany | vs | Soviet Union (Defender) |
Formations Involved | ||
---|---|---|
Germany | 8th Panzer Division | |
Germany | Brandenburg Detachment | |
Soviet Union | 188th Rifle Division |
|
Overall Rating, 6 votes |
---|
3.17
|
Scenario Rank: 657 of 940 |
Parent Game | Panzer Grenadier |
---|---|
Historicity | Historical |
Date | 1941-06-26 |
Start Time | 07:00 |
Turn Count | 6 |
Visibility | Day |
Counters | 36 |
Net Morale | 1 |
Net Initiative | 4 |
Maps | 2: 3, 8 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 123 |
AAR Bounty | 165 |
Total Plays | 4 |
Total AARs | 2 |
Battle Types |
---|
Bridge Control |
Surprise Attack |
Scenario Requirements & Playability | |
---|---|
Panzer Grenadier | Base Game |
Introduction |
---|
ARMY GROUP NORTH: Spearheading the sneak attack on the Soviet Union, German "Brandenburg" commandos attempted to seize key locations. One such detachment, wearing Soviet uniforms and riding Soviet trucks, assaulted the bridge across the Daugava River at the town of Dvinsk. |
Conclusion |
---|
The detachment reached the bridge, but an alert Soviet guard attempted to halt the second truck. The Brandenburgers did not wait and immediately attacked the bridge garrison. The tanks of 8th Panzer rushed to the bridge and assisted in its capture. The bridge guards, just arrived in their retreat from the front, had no orders to blow the bridge. The 8th Panzer Division continued toward Leningrad. The Brandenburgers suffered heavy casualties, almost all being wounded with their commander and five men killed. |
AFV Rules Pertaining to this Scenario's Order of Battle |
---|
|
5 Errata Items | |
---|---|
The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
|
|
The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
|
|
All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
|
|
The StuG IIb appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Eastern Front Deluxe (2005), continuing onward through the 3rd and 4th edition games, the anti-tank value has been 4-4. (plloyd1010
on 2022 Jul 21)
|
|
The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
|
Identity Theft |
---|
A platoon of German special forces (the Brandenburgers of the title) dress up in Soviet uniforms and grab a couple captured Soviet trucks in order to run through the defenses around a bridge and capture the bridge before the Soviets have a chance to blow it up. The Soviets set up in a way to maximize their chances of finding the Germans before they get to the bridge (roll a six when they enter your hex and the Soviets figure out the deception). After five straight low rolls the Germans make it to the bridge, their supporting forces waiting patiently for the sign to begin moving. The special forces throw off their deception and assault the Soviets at the bridge and tie them up, keeping them from blowing the bridge. Meanwhile the supporting forces race forward, disregarding the AT guns which can make mincemenat of many of the softly armored vehicles. Speed is of the essence as the objective is not only to take the bridge but also its approaches which are heavily defended. Luckily for the Germans the approaches are heavily defended by faint hearted troops (morale 7/5) which run quite easily. As the armored vehicles shake loose of the defenders and approach the bridge the Brandenburgers finally dispatch the Soviet defenders entirely and capture the Soviet captain decapitating the force and leading to an easy river crossing on the next to final turn. The play of this one was fun but the first activation of the Brandenburgers is the critical one. If they are found out prior to getting into the bridge hex this could be a tough one for the Germans to win. Normally if I enjoy the play this much I would give this a 4 but due to the heavy weight of that first activation on the final result I am holding myself back and only giving it a "3". |
0 Comments |
Goofy and Gamey | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
What a peculiar scenario! I agree with what other reviewers say about this silly, but fun, scenario. In our play-through, The Bosheviks got wind of what was going on very quickly and the jig was up as the bridge went up. An alert and aggressive Soviet opponent, make this one very hard for the Germans, if they don't get the drop on the Soviets at the very beginning. This one may be the fiddly-est scenario I have ever played. If the Germans are not out-of-the-box immediately, they are likely doomed no matter what. This one is unsuited for SOLO play, but is flawed and should be rewritten to make it more competitive for shared play. |
||||||||||||||
0 Comments |