Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Errors? Omissions? Report them!
Attack on Stalingrad
Panzer Grenadier #29
(Attacker) Germany vs Soviet Union (Defender)
Formations Involved
Germany 194th Infantry Regiment
Soviet Union 70th Guards Rifle Division
Display
Balance:



Overall balance chart for PaGr029
Total
Side 1 1
Draw 1
Side 2 0
Overall Rating, 3 votes
5
4
3
2
1
3.33
Scenario Rank: --- of 940
Parent Game Panzer Grenadier
Historicity Historical
Date 1942-09-14
Start Time 11:30
Turn Count 24
Visibility Day
Counters 75
Net Morale 1
Net Initiative 3
Maps 3: 1, 2, 8
Layout Dimensions 84 x 43 cm
33 x 17 in
Play Bounty 146
AAR Bounty 171
Total Plays 2
Total AARs 1
Battle Types
Inflict Enemy Casualties
Urban Assault
Conditions
Entrenchments
Minefields
Off-board Artillery
Randomly-drawn Aircraft
Reinforcements
Terrain Mods
Scenario Requirements & Playability
Panzer Grenadier Base Game
Introduction

ARMY GROUP SOUTH: As the German LI Infantry Corps approached the outskirts of Stalingrad, its 71st Infantry Division ran into the first of the defensive works ringing the city. The 194th Infantry Regiment attempted to penetrate the defenses near a railway station. The 101st Heavy Howitzer Battalion and a number of Stuka dive bombers provided strong support.

Conclusion

Amid desperate fighting, the Germans advanced with the help of artillery and air support. By the early afternoon the railway station had been taken.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable

Display Order of Battle

Germany Order of Battle
Heer
  • Mechanized
  • Motorized
Soviet Union Order of Battle
Army (RKKA)
  • Misc
  • Towed

Display Errata (7)

7 Errata Items
Scen 29

The scenario is only 24 turns long.

(rerathbun on 2012 Feb 20)
Scen 29

German "xCAPT" should read "1xCAPT"

(rerathbun on 2012 Feb 20)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 532

The StuG IIb appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Eastern Front Deluxe (2005), continuing onward through the 3rd and 4th edition games, the anti-tank value has been 4-4.

(plloyd1010 on 2022 Jul 21)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)

Display AARs (1)

Mission Accomplished - BOTH SIDES!
Author Miguelibal (Germany)
Method VASSAL
Victor Draw
Participants treadasaurusrex
Play Date 2023-11-28
Language English
Scenario PaGr029

This was a frustrating draw from almost the beginning since the victory conditions as published allow for both sides to accomplish their respective missions. The Russians under the wily, Treadasaur, had to eliminate only 12 German steps, which my defending opponent managed to do by the 10th turn. My Germans had to take and hold all the town hexes, and were able to do this after fierce fighting, but with horrendous casualties (20 steps). Both ends were accomplished, although I think that the Russians had the harder pull in this, probably unplaytested, scenario.

We give this poorly-designed scenario a generous rating of 3.

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