Spruce Grove Panzer Grenadier #25 |
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(Attacker) Germany | vs | Soviet Union (Defender) |
Formations Involved | ||
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Germany | 10th Panzer Division | |
Soviet Union | 19th Rifle Division |
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Overall Rating, 4 votes |
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3.25
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Scenario Rank: --- of 940 |
Parent Game | Panzer Grenadier |
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Historicity | Historical |
Date | 1941-07-19 |
Start Time | 13:00 |
Turn Count | 24 |
Visibility | Day |
Counters | 64 |
Net Morale | 0 |
Net Initiative | 0 |
Maps | 3: 1, 3, 8 |
Layout Dimensions | 84 x 43 cm 33 x 17 in |
Play Bounty | 142 |
AAR Bounty | 171 |
Total Plays | 3 |
Total AARs | 1 |
Battle Types |
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Rural Assault |
Surprise Attack |
Urban Assault |
Conditions |
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Entrenchments |
Minefields |
Off-board Artillery |
Scenario Requirements & Playability | |
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Panzer Grenadier | Base Game |
Introduction |
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ARMY GROUP CENTER: On 16 July, Gen. Heinz Guderian ordered the 10th Panzer Division to capture the town of Yelnia, about 82 kilometers southeast of Smolensk and a key point on the road to Moscow. The Soviet 29th Army blocked the way with its 19th "Tambov" Rifle Divison, a tough unit of the pre-war regular army. |
Conclusion |
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The Soviet defenders put up stout resistance, but the panzer troops found their way around the line of Soviet entrenchments and took part of the town. Inside Yelnia, the Soviet infantry held their ground with the help of massive artillery support. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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5 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The Pz IVe appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Afrika Korps (2002), continuing onward through the 3rd and 4th edition games, the anti tank value has been 4-4. (plloyd1010
on 2016 Jul 25)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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Without Huge Good Luck . . . | ||||||||||||||
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I really can't imagine how the Germans could manage to win this unbalanced, "all or nothing" battle against a decent Soviet player. This scanario was probably not properly play-tested. Apparently, someone has triumphed as the German plays, but that was probably a solo effort. I played the attacking Germans against the crafty and cunning Treadasaurus leading the Russians side, and though my troopers and AFVs managed to capture 2 town hexes by the end of this scenario - 24 turns - there were hardly any German soldiers left alive! It was fun to play, so I give this one a generous rating of 3, but it is not really a good one for shared play, Stick to solitaire, and don't try it with a live opponent. |
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1 Comment |
I heartily concur with Sonora's evaluation of this unbalanced scenario, and while I did have more than my usual share of luck in our 6-session play-through, he called it correctly, that it would take an immense amount of extremely good luck to win this scenario as the German player. The Soviets are just, way too strong with all the minefields, the multiple entrenchments, and the easy-to-defend five, town hexes on Map 3. Play this one in SOLO mode, if you must!