State Farm 861 Panzer Grenadier #22 |
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(Attacker) Germany | vs | Soviet Union (Defender) |
Formations Involved | ||
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Germany | 22nd Panzer Division | |
Soviet Union | 15th Guards "Mozyr & Lubin" Cavalry Division | |
Soviet Union | 8th Independent Anti-Tank Battalion |
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Overall Rating, 4 votes |
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2.25
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Scenario Rank: --- of 940 |
Parent Game | Panzer Grenadier |
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Historicity | Historical |
Date | 1942-11-22 |
Start Time | 10:30 |
Turn Count | 18 |
Visibility | Day |
Counters | 66 |
Net Morale | 1 |
Net Initiative | 2 |
Maps | 2: 2, 3 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 136 |
AAR Bounty | 171 |
Total Plays | 3 |
Total AARs | 1 |
Battle Types |
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Inflict Enemy Casualties |
Urban Assault |
Conditions |
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Randomly-drawn Aircraft |
Severe Weather |
Terrain Mods |
Scenario Requirements & Playability | |
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Panzer Grenadier | Base Game |
Introduction |
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SOUTHWEST FRONT: Soviet cavalrymen followed the armored spearheads shredding the Axis lines west of Stalingrad, exploiting the gaps in the line to devastate rear area units. Confused German counterattacks finally got underway from the 22nd Panzer Division, one of the worst units in the Axis order of battle. But even incompetent divisions can have their day. |
Conclusion |
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The Soviet horsemen repelled the German tank attack, and Soviet artillery wrought havoc on the German soft vehicles. The Germans left 600 casualties and 150 prisoners behind, along with 27 burning tanks and 60 wrecked trucks. The Soviet cavalry, only slightly better coordinated, failed to pursue. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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5 Errata Items | |
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Scen 22 |
SSR and VCs conflict over the existence of the town on board 2. I played with the town not existing, and errated the VC to refer to the town on board 3. I dont know if that was right but it made the most sense to me based on the scenario intro and conclusion : / (triangular_cube
on 2017 Jun 03)
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The Pz IVe appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Afrika Korps (2002), continuing onward through the 3rd and 4th edition games, the anti tank value has been 4-4. (plloyd1010
on 2016 Jul 25)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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Another Early PG Scenario in Need of a Rewrite | ||||||||||||||
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I gave this mess a generous 2, becauise it was fun to play. As others have noted in the errata, the victory conditions and special rules are not congruent in this unbalanced and poorly-designed scanario. I played the attacking German side in the 4-session play through with the Treadasaurus as the Soviet player. It turns out that it is much harder to play the Axis side in what we thought would be straightforward scenario with a lot of clear terrain and room for maneuver. Instead, thanks to Rasputitisa mud, this was a bit of a slog that ended in a bloody, German defeat. Suggest that this one is best played in solitaire mode. Not at all suited for shared online play. |
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1 Comment |
I heartily concur with this succinct, AAR and CavDo's conclusions for this early PG series scenario. It could certainly use a rewrite. We flipped a coin to determine the sides to play, and I was lucky to get the Soviet Cavalry outfit that could at least move quicker in the mucky snow & mud than those darn Pz-IVs.
We thank triangular_cube for his erratum note on this one. A better bet for SOLO play only.
It's hard to take and hold a nonexistent town on Map 2 as called for in the VCs when the special rules say to ignore all town hexes on that Map board. The scenario designer must have meant the small town on Map 3.