The Yelnia Salient Panzer Grenadier #21 |
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(Attacker) Germany | vs | Soviet Union (Defender) |
Formations Involved | ||
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Germany | 485th Infantry Regiment | |
Soviet Union | 149th Rifle Division |
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Overall Rating, 3 votes |
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3
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Scenario Rank: --- of 940 |
Parent Game | Panzer Grenadier |
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Historicity | Historical |
Date | 1941-07-25 |
Start Time | 10:30 |
Turn Count | 24 |
Visibility | Day |
Counters | 91 |
Net Morale | 1 |
Net Initiative | 2 |
Maps | 4: 1, 2, 3, 8 |
Layout Dimensions | 112 x 43 cm 44 x 17 in |
Play Bounty | 155 |
AAR Bounty | 171 |
Total Plays | 2 |
Total AARs | 1 |
Battle Types |
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Breakout |
Inflict Enemy Casualties |
Conditions |
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Off-board Artillery |
Reinforcements |
Scenario Requirements & Playability | |
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Panzer Grenadier | Base Game |
Introduction |
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WEST FRONT: With German armor ordered south to cut off Soviet troops around Kiev, infantry divisions hurried forward to relieve the tanks of Panzer Group Guderian in the Yelnia Salient. On their way to relieve the 10th Panzer Division, two battalions of the 263rd Infantry Division were surrounded and hit hard by the Soviet 149th Rifle Division, a unit with its organic close support tank battalion intact and plentiful artillery support. |
Conclusion |
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The Soviet attack mauled the surprised Germans. Older officers on both sides, veterans of the First World War, called the fighting around Yelnia the most intense they had ever seen. The Soviet soldier had served notice that this would be no quick blitzkrieg campaign. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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4 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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The movement allowance on the counters in Airborne is misprinted. It should be "3." (rerathbun
on 2012 Jan 30)
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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Heavy German Casualties in the Nonplaytested, but Exciting Fight | ||||||||||||||
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Not a lot to say for this unplaytested, poorly designed, unbalanced scenario. My worthy opponent played the attacking German side with no armor, or OBA, and a very long-way to go to exit units in this 4-map scenario. The victory conditions are in clear need of a rewrite as it is relatively easy for the Soviets to win by simply inflicting casualties, pinning enemy units, and clearing Maps 1 and 8 of Axis units. This in spite of the Soviet's usual poor morale & leaders - providing that the PG Fates are on their side - and the German side has trouble sequencing its attacks. There were, a shocking, 11 FOW-shortened game turns that substantially aided the defending Red Army side, who also benefited from numerous, excellent morale recovery and adjacent-hex die rolls. The Russians won this one as the landser's broad-front offensive bogged down against the forward-deployed elements of the 149th Rifle Division. Soviet armor and OBA made relatively quick work of the few German units that squeezed through & tried to exit the west edge. This one should probably be reserved for SOLO play only. I give it a generous 2. |
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