Siberian Night Attack Panzer Grenadier #15 |
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(Defender) Germany | vs | Soviet Union (Attacker) |
Formations Involved | ||
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Germany | 112th Infantry Division | |
Soviet Union | 239th "Siberian" Rifle Division |
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Overall Rating, 4 votes |
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3.5
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Scenario Rank: --- of 940 |
Parent Game | Panzer Grenadier |
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Historicity | Historical |
Date | 1942-11-20 |
Start Time | 22:00 |
Turn Count | 14 |
Visibility | Night |
Counters | 72 |
Net Morale | 0 |
Net Initiative | 2 |
Maps | 1: 8 |
Layout Dimensions | 43 x 28 cm 17 x 11 in |
Play Bounty | 131 |
AAR Bounty | 165 |
Total Plays | 3 |
Total AARs | 2 |
Battle Types |
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Inflict Enemy Casualties |
Surprise Attack |
Conditions |
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Hidden Units |
Minefields |
Off-board Artillery |
Severe Weather |
Terrain Mods |
Scenario Requirements & Playability | |
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Panzer Grenadier | Base Game |
Introduction |
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WEST FRONT: A carefully planned attack by the 239th Siberian Rifle Division hit the German 112th Infantry Division. Led by 20 tanks, the Siberians quickly overran the forward German positions. |
Conclusion |
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The Soviet attack surprised the Germans and forced a panicked withdrawal. The retreat finally halted several miles behind the original positions. The Siberians achieved all of their objectives. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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4 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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The StuG IIb appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Eastern Front Deluxe (2005), continuing onward through the 3rd and 4th edition games, the anti-tank value has been 4-4. (plloyd1010
on 2022 Jul 21)
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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Panzer Grenadier Scenario 15 | ||||||||||||
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This was a solo play of a scenario that includes semi hidden units and hidden minefields. I played, pretending to not know this information to the best of my ability, but you might want to just ignore this AAR because of it. The German's objective is to survive against a superior force that includes a significant amount of tanks and lots of OBA. The Russians have decent morale for once as well. To attempt to live, the Germans bunched up towards the center of the map, trying to cover all advances of attack with HMG and AT guns. The minefields were deployed along the road and 2 adjacent hexes directly in front of the German Lines. The Russians split off into 3 groups. The tanks, mortars, and half of the HMG moved up the center to support the wings. The south wing of infantry contained 2/3 of the force, while a smaller one attacked from the north. While advancing (slowed by snow) the Germans could not move, so the first half of the game ended quickly with the 2 attacking wings getting into position. The tanks split into two groups to support the wings while the HMGs remained in the center. The Russians attacked according to their plans, rolling the German forces up by the flanks, with a remaining force defending in the center. The mines took care of the Russian HMG, but this was not enough to stop the Russians. The Russians achieved victory on the last turn, reaching the kill count. Very close scenario that could have gone either way. Despite being a one mapper, I really enjoy this one because it is very close between the two forces. |
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0 Comments |
Shoot the Gap | ||||||||||||||
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This was a fun-filled, 3-session, play-through with the hard fighting, Sonora, leading the German defenders in a night action against a godless horde of Siberians. There were hidden units & minefields to make things interesting! As others have reported, the German objective was to outlast the Soviet tide armed with armor and plenty of OBA. Thankfully, the Soviets have decent morale in this scenario, and both sides drew relatively good leaders. This being a shortish scenario, we chose to ignore the FOW rule, but did use the consolidation, smoke-illum, tank riders, strategic movement and excess initiative optional rules. My clever opponent created a strong Axis position straddling the center of the battle map, with his minefields properly deployed and covered by HMG and AT guns. The Bolsheviks came on like Hannibal, but in a rather slow, double envelopment, movement to contact, with a very strong central column and weaker forces on both the southern & northern flanks. The snow made things tedious, at first, but as the turns accumulated, things got faster & deadlier in a hurry. The minefields had to be crossed in a very costly fashion, but Soviet OBA was remarkably accurate in this, decently-balanced scenario. I give this one a 3, but my opponent felt that it deserved a rating of 4, on the basis of balance and how enjoyable it was to play. |
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