Marching to Georgia Panzer Grenadier #13 |
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(Attacker) Germany | vs | Soviet Union (Defender) |
Formations Involved | ||
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Germany | 3rd Panzer Division | |
Soviet Union | 34th Guards Tank Brigade |
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Overall Rating, 3 votes |
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3
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Scenario Rank: --- of 940 |
Parent Game | Panzer Grenadier |
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Historicity | Historical |
Date | 1942-09-05 |
Start Time | 06:00 |
Turn Count | 20 |
Visibility | Day |
Counters | 131 |
Net Morale | 0 |
Net Initiative | 1 |
Maps | 4: 1, 2, 3, 8 |
Layout Dimensions | 112 x 43 cm 44 x 17 in |
Play Bounty | 165 |
AAR Bounty | 171 |
Total Plays | 2 |
Total AARs | 1 |
Battle Types |
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Road Control |
Conditions |
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Off-board Artillery |
Scenario Requirements & Playability | |
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Panzer Grenadier | Base Game |
Introduction |
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ARMY GROUP A: Entering valleys along the northern rim of the Caucasus, German panzer units drove toward Grozny, capital of the Chechen republic and an important oil-producing center. In the Maiskoye valley the Soviets brought up a new Georgian tank brigade to support a line of antitank ambushes. A furious tank battle followed. Even Soviet generals' accounts praised the courage of the German tank crews, but they could not overcome the equally determined Georgians. |
Conclusion |
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Soviet machine-gun and artillery fire separated the German tanks from their accompanying infantry. Once the panzers no longer had infantry protection, the Soviet tanks moved in to finish off the smaller and weaker German vehicles. The Soviets claimed 53 German tanks lost against only 10 of their own. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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6 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The Pz IVe appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Afrika Korps (2002), continuing onward through the 3rd and 4th edition games, the anti tank value has been 4-4. (plloyd1010
on 2016 Jul 25)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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Panzer Grenadier Scenario 13 | ||||||||||||
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This scenario sees a mechanized German column attempting to clear the road of a Russian tank brigade. This scenario is an oddity in that the attacker sets up first. The Russians placed their 45s throughout the woods on board 1, and the hills on 2 and 8. They put their 76.2s in the center on board 2, with all of their SMGs in reserve in the town attached to their light tank company. The T-34 elements deployed in the town on board 1, ready to move out and set up a crossfire on the advancing Germans. The KV1s deployed in the woods on board 1 to begin firing on the column as soon as it advanced. My playthrough ended very quickly, only 9 of the 20 turns were used. The German armor advanced attempting to knock out the Russian Tanks intercepting them, making it safe for the mechanized infantry to advance. Unfortunately the crossfire from the KVs and T34s tore them up, and the Germans conceded. I'd like to try this one again, as it was over before it truly began. That being said, this still seems like a stiff challenge for the Germans, as KVs in the woods are very hard to crack. It seems the infantry need to carry out the first attack in this one, with the German tanks only attempting to deflect counterattacks from the T34s. |
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