A Rotten Morning Panzer Grenadier #10 |
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(Attacker) Germany | vs | Soviet Union (Defender) |
Formations Involved | ||
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Germany | 1st Panzer Regiment | |
Germany | 1st Panzergrenadier Regiment | |
Soviet Union | 657th Rifle Regiment |
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Overall Rating, 6 votes |
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2.5
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Scenario Rank: 901 of 940 |
Parent Game | Panzer Grenadier |
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Historicity | Historical |
Date | 1941-06-22 |
Start Time | 05:00 |
Turn Count | 14 |
Visibility | Day |
Counters | 140 |
Net Morale | 1 |
Net Initiative | 5 |
Maps | 3: 2, 3, 8 |
Layout Dimensions | 84 x 43 cm 33 x 17 in |
Play Bounty | 158 |
AAR Bounty | 165 |
Total Plays | 4 |
Total AARs | 2 |
Battle Types |
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Inflict Enemy Casualties |
River Crossing |
Surprise Attack |
Urban Assault |
Conditions |
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Off-board Artillery |
Scenario Requirements & Playability | |
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Panzer Grenadier | Base Game |
Introduction |
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ARMY GROUP NORTH: A terrific artillery bombardment awakened the Soviet 125th Rifle Division in the early morning hours of 22 June. As the barrage lifted, tanks and panzergrenadiers of 1st Panzer Division emerged from the smoke. Bound for Taurage, the Germans had little time to spare. |
Conclusion |
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The 657th Rifle Regiment and its parent 125th Rifle Division ceased to exist. The German panzers rolled east. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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6 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The Pz IVe appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Afrika Korps (2002), continuing onward through the 3rd and 4th edition games, the anti tank value has been 4-4. (plloyd1010
on 2016 Jul 25)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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The StuG IIb appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Eastern Front Deluxe (2005), continuing onward through the 3rd and 4th edition games, the anti-tank value has been 4-4. (plloyd1010
on 2022 Jul 21)
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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Solo Juega este Disastre de un Escenario en modo Individual! | ||||||||||||||
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Este es un escenario terriblemente desequilibrado que solo debe jugarse en mode individual. Su único valor es como entretenimiento para el jugador Aleman. Esta fue una jugada afortunadamente corta para el desventurado lado Ruso. Solo juega este recorrido si quieres la vivencia de un verdadero ataque Blitzkrieg contra una defensa patéticamente débil. Le doy una calificación de 3, solo porque fue divertido de jugar, con un oponente que lucha duro. |
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0 Comments |
Panzer Grenadier Scenario 10 | ||||||||||||
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This is a pretty notoriously onsesided battle. The only real entertainment factor on this one comes with running as a solitaire play and trying to beat your previous record in either time or step losses to take the objectives from the Russians. The shock and awe German troops have everything they could possibly want in this scenario, except air cover, which tbh doesnt account for much in early PG. They have tank swarms, fully motorized/mechanized infantry, and overwhelming OBA support. They even have a ton of AT guns to slow your advance and be annoying : ). The Russians have none of that, typical poor Russian moral, and special inhibiting movement rules because they really needed to be kicked when they were down. Contrary to the EFD version of this scenario, the Russians do not even have their horrid light tanks to attempt to clog the bridge with wrecks. As anyone who reads my AARs may know, I have a tendency to play conservatively on the attack that usually gets me into time trouble. Not even that could stop the Germans this time. By turn 5, they had cleared out the town on board 3, destroyed all enemy AT values on board 2, and were ready to assault the large town. They had destroyed 16 Russian Steps and taken no losses. It was only a matter of time before the rest of the town hexes were theirs. But in the end they even got to use their armored cars to take the back half of the town unopposed, which gave use to these normally irrelevant units (in 3rd edition at least). Did I mention the Germans have everything? From a two player perspective, I would give this a 1. It really is so horribly out of balance that no one should play it live against someone else. From a solitaire perspective, I gave it a 2 just for the "challenge run" aspect, and well... it feels cool to have an unstoppable force that shows just about everything that PG has to offer sometimes. |
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0 Comments |