They Shoot Horsemen, Don't They? Panzer Grenadier #5 |
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(Defender) Germany | vs | Soviet Union (Attacker) |
Formations Involved | ||
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Germany | 106th Infantry Division | |
Soviet Union | 44th Cavalry Division |
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Overall Rating, 9 votes |
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2.44
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Scenario Rank: 905 of 940 |
Parent Game | Panzer Grenadier |
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Historicity | Historical |
Date | 1941-11-17 |
Start Time | 12:00 |
Turn Count | 12 |
Visibility | Day |
Counters | 42 |
Net Morale | 0 |
Net Initiative | 1 |
Maps | 1: 8 |
Layout Dimensions | 43 x 28 cm 17 x 11 in |
Play Bounty | 117 |
AAR Bounty | 153 |
Total Plays | 7 |
Total AARs | 4 |
Battle Types |
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Exit the Battle Area |
Inflict Enemy Casualties |
Conditions |
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Off-board Artillery |
Scenario Requirements & Playability | |
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Panzer Grenadier | Base Game |
Introduction |
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WEST FRONT: On 16 November the infantry divisions of the German V Corps advanced against slight opposition toward the town of Klin north of Moscow. The following morning the soldiers of the German 106th Infantry Division witnessed an unusual event, a division-sized cavalry charge. The 44th Siberian Cavalry Division, fresh from the steppes of central Asia, formed up in three rows and flung themselves at the invaders. |
Conclusion |
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The Soviet cavalry attack failed amid terrible slaughter of men and horses. Clearly the time of massed cavalry charges had passed. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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5 Errata Items | |
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Two 105mms (ID#s 1204, 1205) have "16-31" fire values in black (direct fire), when they should be in white (indirect fire). (Shad
on 2010 Dec 15)
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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The movement allowance on the counters in Airborne is misprinted. It should be "3." (rerathbun
on 2012 Jan 30)
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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Carga de la caballería soviética | ||||||||||||
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Escenario jugado sobre un sólo mapa. Intervienen infantería alemana (con algunos AT, artillería y morteros) frente a caballería soviética. La caballería gana si consigue salir por el borde oeste del mapa o aniquila cierto número de steps enemigas.Al final ganan los soviéticos porque deciden pasar por los huecos en los extremos norte y sur del tablero, desentendiéndose de choques con el enemigo. Instructivo. En principio podría parecer que los soviéticos no pueden ganar. Interesante. |
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0 Comments |
They Do Shoot Horsemen... and T-60's | ||||||||||||
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Russian Captain Frolov cautiously led his Russian cavalry onto the battlefield from the east, deployed in a line from north to south. Before him lay the German invaders, also spread across the battlefield, in small groups that appeared to be in the process of digging in. After a quick meeting with his lieutenants, they moved forward toward the German line for a frontal assault. As German Captain Pelzer watched the Russians advancing, Lieutenant Fahnrich called in an artillery strike from the 105mm guns stationed on the hill behind them. As they moved closer the fire missions from the 105's and the regimental artillery to their west started to disrupt some units but not the advance. As the cavalry neared the range of the German infantry and HMG platoons, they began grouping up and streaming across to the left of the battlefield to overwhelm the German right flank. As they closed on the thinly-guarded right flank, with platoons of T-60 light tanks following close behind, the German artillery found their mark. Soon the attack had faltered as the Russians struggled with morale issues-in attempt to push the attack and cave the German right flank, the T-60's sped forward only to be met by some 37mm anti-tank guns that quickly left the tanks in flames. The Russians continued to struggle to press the attack due to morale problems-though a group of Calvary led by Lt. Grigorev did make it around the German right flank and behind the German lines, they were also hit by artillery and HMG fire that left them demoralized and looking for a way to retreat back to their lines. The end result was 11 step-losses on the Russian side and 3 for the Germans. The game ended with most Russian units having failed multiple morale checks with leaders who didn't have morale modifiers. It wasn't as much of a slaughter as I had anticipated, but the German's held without issue. |
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0 Comments |
Panzer Grenadier Scenario 5 | ||||||||||||
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Not much to say on this one. The Germans have to spread out to cover the whole map at the start to deny the Russians from slipping through and exiting the map. The Russians massed along the southern border and hugged the line while they ran forward. The Germans moved to back up that side of the map, and got in 2 turns of good fire to attempt to disrupt the tail end of the column, but it wasnt enough. 12 steps exited early. Always thought this one was too easy to game, but too hard to be realistic on.Not really a fan despite the interesting premise. |
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0 Comments |
A Painful & Costly Draw | ||||||||||||||
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This was a fast-paced, 2-session play-through with the bold & aggressive, OldPueblo leading the defending German side. I led the fragile Soviet side in this unbalanced, fracas. We used the consolidation, excess initiative, smoke/illum and extended assault optional rules. Both sides drew lousy leaders, in this scenario, which is in need of a rewrite. Others have reported on this one, so this will be a brief AAR. The Germans tried defending too much ground, and the Red Army was able to either slip through existing gaps in the line, or bludgeon their was through the forward-deployed strong points. This was a costly business, but at least they had armor support, that fought surprisingly well, when combined with traditional cavalry. Killing AT guns is a fine sport for cavalry units if used correctly. The tragedy, today, was the combined 16 combat 7-die rolls that we threw and the near constant loss of leaders that repeatedly discombobulated actions for both sides. The Germans suffered a senior leader decapitation during game turn 7 that turned a likely Germa victory, into a grinding draw. Russian attacks collapsed over-and-over again. Multiple German counter attacks failed, usually in very bloody fashion. The darn German artillery batteries, suffered a nasty set of blows, but we literally were running out of units to play with, by the end of game turn 10. We fought on to a frustrating draw in this non-playtested encounter. I give this one a generous, 3. It's far more suitable to SOLO, than shared play, IMHO. |
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0 Comments |