Panzer Grenadier: The East Front
AP Series | Panzer Grenadier |
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Designer | Bennighof |
Game Type | Standalone |
Format | Boxed |
Release Date | 2000-03 |
Availability | Out of Print |
Scenarios | 51 |
Counters | 495 |
Counter Type | Die-cut |
Maps | 4 |
- triangular_cube on 2017-09-22
- treadasaurusrex on 2024-03-27
Overall Rating, 259 votes |
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2.79
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Standalone Rank: 37 of 39 |
Popularity: Ownership & Activity | ||||
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Status | Owned by 25% | Played by 10% | AAR'd by 10% | Medaled by 1% |
Rank | 18th of 168 | 28th of 156 | 21st of 153 | 55th of 94 |
Total | |
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Side 1 | 100 |
Draw | 33 |
Side 2 | 58 |
"Russia is huge, but there is nowhere to retreat. Moscow is behind us." V.K. Klochkov, commissar, 316th Rifle Division. Volokolamsk, 1941 -- June 22,1941. Hordes of German and other Axis troops poured into the Soviet Union. The Red Army of Workers and Peasants suffered over 10 million killed in action before finally driving the Nazi invaders from their country. Intense battles raged for almost four years, as each side threw millions of soldiers and thousands of tanks, aircraft and cannon into the fray. Panzer Grenadier is an exciting board game based on these battles. In each scenario, or game situation, each player commands a regimental-sized unit of Soviet or German troops and tanks. Action is fast and furious, with an easy-to-learn interactive game system that effectively re-creates the tension of tactical combat command. |
AFV Rules Pertaining to this Game's Order of Battle |
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25 Errata Items | |
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In the scenario book, all references to a German 82mm should read 81mm. (rerathbun
on 2012 Feb 17)
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In the scenario book, all references to a German 75mm are to the 75mm IG. (rerathbun
on 2012 Feb 24)
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The SgIIIB appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Eastern Front (2005), continuing onward through the 3rd and 4th edition games, the anti tank value of the StuGIIIB has been 4-4. (xanderf
on 2022 Jul 21)
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Scen 1 |
Delete "1xHMG" under the Soviet set-up. (rerathbun
on 2012 Feb 17)
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Scen 16 |
Add "2 x tank leaders" for the Soviets. (rerathbun
on 2012 Feb 18)
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Scen 22 |
SSR and VCs conflict over the existence of the town on board 2. I played with the town not existing, and errated the VC to refer to the town on board 3. I dont know if that was right but it made the most sense to me based on the scenario intro and conclusion : / (triangular_cube
on 2017 Jun 03)
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Scen 24 |
There is a problem in the Soviet setup as published, which calls for the placement of a: 1xHQ 7/5. Not knowing what in the world that is, we substituted an additional Soviet HMG platoon, bringing their total for that units to 7. (treadasaurusrex
on 2023 Nov 14)
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Scen 27 |
Soviet "4xSGT" should read "1xSGT" (rerathbun
on 2012 Feb 20)
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Scen 28 |
German "3xSdKfz" should read "3xSdKfz 222" (rerathbun
on 2012 Feb 20)
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Scen 29 |
The scenario is only 24 turns long. (rerathbun
on 2012 Feb 20)
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Scen 29 |
German "xCAPT" should read "1xCAPT" (rerathbun
on 2012 Feb 20)
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Scen 35 |
Delete "2x82mm" from the German OOB. (rerathbun
on 2012 Feb 21)
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Scen 35 |
SSR indicates that an entry roll should take place but does not define what it is or how it should be conducted. I played this as 2d6 units could enter per turn based on similar rules for other scenarios, unit count, and turn count, but your guess is as good as mine. (triangular_cube
on 2017 Aug 06)
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Scen 41 |
In the board layout, the map on the left should be Map 1. The "1" should be in the bottom right corner of the board. On the right-hand map, the "8" should be in the top left corner of the board. (rerathbun
on 2012 Feb 21)
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Scen 51 |
Add to Soviet 50th Rifle Division initial set up: 12 x INF, 6 x INF reduced, 4 x HMG, 2 x HMG reduced, 3 x 82mm, 1 x 120mm, 1 x 37mm, 4 x 45mm, 3 x 76.2mm, 9 x wagon. (rerathbun
on 2012 Feb 22)
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Two 105mms (ID#s 1204, 1205) have "16-31" fire values in black (direct fire), when they should be in white (indirect fire). (Shad
on 2010 Dec 15)
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The Pz IVe appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Afrika Korps (2002), continuing onward through the 3rd and 4th edition games, the anti tank value has been 4-4. (plloyd1010
on 2016 Jul 25)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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The StuG IIb appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Eastern Front Deluxe (2005), continuing onward through the 3rd and 4th edition games, the anti-tank value has been 4-4. (plloyd1010
on 2022 Jul 21)
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Liberation 1944's Tiger movement and armor ratings are backwards. They should be Armor 7 and Movement 5. (petermc
on 2014 Feb 14)
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The movement allowance on the counters in Airborne is misprinted. It should be "3." (rerathbun
on 2012 Jan 30)
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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Nations at War - Scenario Appearance Percentages | ||
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Germany |
100%
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Germany |
Soviet Union |
100%
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Soviet Union |
Battle Types - Scenario Appearance Percentages | ||
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Inflict Enemy Casualties |
65%
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Inflict Enemy Casualties |
Urban Assault |
61%
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Urban Assault |
Surprise Attack |
18%
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Surprise Attack |
Meeting Engagement |
14%
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Meeting Engagement |
Rural Assault |
14%
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Rural Assault |
Exit the Battle Area |
10%
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Exit the Battle Area |
River Crossing |
10%
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River Crossing |
Breakout |
10%
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Breakout |
Bridge Control |
8%
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Bridge Control |
Delaying Action |
4%
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Delaying Action |
Patrol |
2%
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Patrol |
Road Control |
2%
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Road Control |
Hill Control |
2%
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Hill Control |
Conditions - Scenario Appearance Percentages | ||
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Off-board Artillery |
75%
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Off-board Artillery |
Terrain Mods |
33%
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Terrain Mods |
Reinforcements |
25%
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Reinforcements |
Severe Weather |
24%
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Severe Weather |
Randomly-drawn Aircraft |
18%
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Randomly-drawn Aircraft |
Entrenchments |
16%
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Entrenchments |
Minefields |
6%
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Minefields |
Hidden Units |
2%
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Hidden Units |
Smoke |
2%
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Smoke |