Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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East Hill
Heraklion #7
(Attacker) Germany vs Britain (Defender)
Formations Involved
Display
Balance:



Overall balance chart for POCH007
Total
Side 1 3
Draw 0
Side 2 0
Overall Rating, 4 votes
5
4
3
2
1
3.25
Scenario Rank: --- of 940
Parent Game Heraklion
Historicity Historical
Date 1941-05-21
Start Time 08:00
Turn Count 18
Visibility Day
Counters 58
Net Morale 0
Net Initiative 1
Maps 1: 96
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 164
AAR Bounty 165
Total Plays 3
Total AARs 2
Battle Types
Hill Control
Inflict Enemy Casualties
Conditions
Randomly-drawn Aircraft
Reinforcements
Terrain Mods
Scenario Requirements & Playability
Heraklion Base Game
Parachutes Over Crete Maps + Counters
Road to Dunkirk Counters
Introduction

On the late afternoon of the 20th the 1st Battalion and the Regimental HQ of the 1st Parachute Regiment had dropped near Gournes, a beachside town a few miles east of Heraklion. Col. Bruno Bräuer established his regimental headquarters in Gournes by 1900. With no word yet from the 2nd Battalion, tasked with securing the airfield, Bräuer dispatched Lt. Wolfgang Graf von Blücher and his platoon westward to establish contact. They reached a position known to the British as East Hill before encountering enemy resistance.

Conclusion

Unable to dig in the hard and rocky soil and unable to penetrate the Scottish position, Blücher's men found what cover they could and waited for help. Shortly after dawn the rest of 1st Battalion arrived and attempted to reach their position from the east. Survivors of the 2nd Battalion aided with an attack from the south. Despite heavy fighting the Scots held their positions and by noon the Germans had assumed a defensive posture to repel the expected counterattack that never materialized. At 1530 Blücher's men surrendered.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).

Display Order of Battle

Britain Order of Battle
Army
  • Mechanized
Germany Order of Battle
Luftwaffe

Display Errata (3)

3 Errata Items
Overall balance chart for 869

All Bren carriers should have a movement value of 7.

(Shad on 2010 Dec 15)
Overall balance chart for 855

Two British infantry have their full strengths printed on the back. They should both be "2-3" when reduced.

(Shad on 2010 Dec 15)
Overall balance chart for 39

Reduce strength direct fire value be came 5-5 in Army at Dawn.

(plloyd1010 on 2015 Jul 31)

Display AARs (2)

Read the Setup
Author Dan_Huffman (Britain)
Method Face to Face
Victor Germany
Participants unknown
Play Date 2022-08-24
Language English
Scenario POCH007

The German enter on either side of the river from the east edge. Victory points are based on hill tops controlled and enemy steps lost. Germans go west behind the 20 meter hills to hide from the Brits. Then toward the end of the 18 turns go up the steep slope to the hill tops.

The Germans can use the planes to attack the Brits as the map is clear. Yes the Brits dig in for -1 shift. The German have enough 2 morale bonus leaders to spread around for any morale checks with the 8/8 para base morale.

This one I put in the solo category. Good to learn tactics for ftf play.

0 Comments
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Too Unbalanced for Shared Play
Author Miguelibal (Britain)
Method VASSAL
Victor Germany
Participants treadasaurusrex
Play Date 2024-08-19
Language English
Scenario POCH007

Played as the Brits in this unplaytested scenario, with the fearsome and cunning T-Rex handling the attacking German paras. We took 4 sessions to complete our play-through. The leader draw was strong for the Boche and weak for the Brits.

This fight is all about holding hilltops and the German side has all the advantages with their sky-high morale, better junior leadership and air support on-tap.

Not sure that this scenario is winnable by anyone playing the British side. As others have reported, this gamey scenario is probably best played as a solitaire effort. I give it a generous 2.

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