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Overall Rating, 4 votes |
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3.25
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Scenario Rank: --- of 940 |
Parent Game | Heraklion |
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Historicity | Historical |
Date | 1941-05-21 |
Start Time | 08:00 |
Turn Count | 18 |
Visibility | Day |
Counters | 58 |
Net Morale | 0 |
Net Initiative | 1 |
Maps | 1: 96 |
Layout Dimensions | 43 x 28 cm 17 x 11 in |
Play Bounty | 164 |
AAR Bounty | 165 |
Total Plays | 3 |
Total AARs | 2 |
Battle Types |
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Hill Control |
Inflict Enemy Casualties |
Conditions |
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Randomly-drawn Aircraft |
Reinforcements |
Terrain Mods |
Scenario Requirements & Playability | |
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Heraklion | Base Game |
Parachutes Over Crete | Maps + Counters |
Road to Dunkirk | Counters |
Introduction |
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On the late afternoon of the 20th the 1st Battalion and the Regimental HQ of the 1st Parachute Regiment had dropped near Gournes, a beachside town a few miles east of Heraklion. Col. Bruno Bräuer established his regimental headquarters in Gournes by 1900. With no word yet from the 2nd Battalion, tasked with securing the airfield, Bräuer dispatched Lt. Wolfgang Graf von Blücher and his platoon westward to establish contact. They reached a position known to the British as East Hill before encountering enemy resistance. |
Conclusion |
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Unable to dig in the hard and rocky soil and unable to penetrate the Scottish position, Blücher's men found what cover they could and waited for help. Shortly after dawn the rest of 1st Battalion arrived and attempted to reach their position from the east. Survivors of the 2nd Battalion aided with an attack from the south. Despite heavy fighting the Scots held their positions and by noon the Germans had assumed a defensive posture to repel the expected counterattack that never materialized. At 1530 Blücher's men surrendered. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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3 Errata Items | |
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All Bren carriers should have a movement value of 7. (Shad
on 2010 Dec 15)
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Two British infantry have their full strengths printed on the back. They should both be "2-3" when reduced. (Shad
on 2010 Dec 15)
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Reduce strength direct fire value be came 5-5 in Army at Dawn. (plloyd1010
on 2015 Jul 31)
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Read the Setup | ||||||||||||||
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The German enter on either side of the river from the east edge. Victory points are based on hill tops controlled and enemy steps lost. Germans go west behind the 20 meter hills to hide from the Brits. Then toward the end of the 18 turns go up the steep slope to the hill tops. The Germans can use the planes to attack the Brits as the map is clear. Yes the Brits dig in for -1 shift. The German have enough 2 morale bonus leaders to spread around for any morale checks with the 8/8 para base morale.This one I put in the solo category. Good to learn tactics for ftf play. |
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0 Comments |
Too Unbalanced for Shared Play | ||||||||||||||
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Played as the Brits in this unplaytested scenario, with the fearsome and cunning T-Rex handling the attacking German paras. We took 4 sessions to complete our play-through. The leader draw was strong for the Boche and weak for the Brits. This fight is all about holding hilltops and the German side has all the advantages with their sky-high morale, better junior leadership and air support on-tap. Not sure that this scenario is winnable by anyone playing the British side. As others have reported, this gamey scenario is probably best played as a solitaire effort. I give it a generous 2. |
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0 Comments |