Infantry Attacks PG Demo Games #2 |
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(Defender) Germany | vs | Soviet Union (Attacker) |
Formations Involved | ||
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Germany | 13th Panzer Division | |
Soviet Union | 275th Rifle Division |
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Overall Rating, 8 votes |
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2.75
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Scenario Rank: 859 of 940 |
Parent Game | PG Demo Games |
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Historicity | Historical |
Date | 1942-09-14 |
Start Time | 06:00 |
Turn Count | 13 |
Visibility | Day |
Counters | 63 |
Net Morale | 1 |
Net Initiative | 0 |
Maps | 1: 2 |
Layout Dimensions | 43 x 28 cm 17 x 11 in |
Play Bounty | 161 |
AAR Bounty | 159 |
Total Plays | 5 |
Total AARs | 3 |
Battle Types |
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Delaying Action |
Inflict Enemy Casualties |
Urban Assault |
Conditions |
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Off-board Artillery |
Reinforcements |
Scenario Requirements & Playability | |
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PG Demo Games | Base Game |
Introduction |
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At the height of the Axis invasion of the Caucasus, German panzer troops gathered for a renewed effort to seize the important oil-producing centers of the region before winter arrived. At the village of Nizhny Kurp, the Soviets launched a spoiling attack against one of these concentrations in hope of disrupting the coming attack. |
Conclusion |
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The Germans threw back the Soviet attack, wrecking the 275th Rifle Division. The division could no longer hold its place in the line and two weak rifle brigades took over its positions. Less then a week later 13th Panzer Division rolled over them. |
Additional Notes |
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This scenario is a copy of Eastern Front Deluxe, scenario 109. The only notable difference is that the demo game map is slightly different than the standard version. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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3 Errata Items | |
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Two 105mms (ID#s 1204, 1205) have "16-31" fire values in black (direct fire), when they should be in white (indirect fire). (Shad
on 2010 Dec 15)
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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Mauled by the Huns | ||||||||||||||
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Others have reported on this one, and my report is about the same as the tale filed by PANISTA, except that my weaker, but attacking, Russian horde lost in only 3 sessions against Sonora, playing the Third Reich's Finest. This one is indeed, probably best played as a solitaire play. I give this unbalanced scenario a 2. Only the Soviets drew poor leaders. We used the excess initiaitive, FOW, extended assault and consolidation rules. No house rules were used, which was probably a mistake. The FOW optional rule was also a bad idea, as it basically handed the game to the Axis, by making it very hard to sequence attacking assault stacks with the low morale Soviet infantry, by ending 7 turns too early. |
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0 Comments |
Many mistakes, before the game even began. | ||||||||||||||
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By the time I figured out what I was SUPPOSED to do.... I had already lost the scenario. Now THAT will learn me! I threw in the towel on game turn 10. |
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0 Comments |
Can't Blame it All on Bad Die Rolling | ||||||||||||||
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This was a 4-session play-through with my deadliest opponent -- the Treadasuarus himself -- leading what looked to be an easy to overwhelm Russian scratch force advancing against my defending Germans. It ended up in a well-deserved victory for the Soviets in this unbalanced, shorter scenario. The Germans looked helpless and their leader draw and die rolling in both attacks and morale recoveries was awful throughout this 13-turn disaster. Both Axis tanks platoons were eliminated by close assaults and some amazingly accurate Bolshevik AT fire. The Russians managed a series of aggressive urban attacks with low morale troops over and over again. I was not able to disrupted their attack sequencing and my initial setup proved very faulty. I did get the reinforcements on time, onely to have then shot to pieces in the next 3 turns. I give this one a rating of 2, and suggest that it is best played as a solitaire effort, rather than as a shared play-through. |
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0 Comments |