Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Errors? Omissions? Report them!

Panzer Grenadier: Demonstration Games

PG Demo Games boxcover
AP Series Panzer Grenadier
Designers Bennighof,
Knipple,
Perryman
Game Type Standalone
Format PDF
Release Date 2005-08
Availability Out of Print
Scenarios 3
Counters 88
Counter Type DIY
Maps 2
Tour Veterans
Panzer Grenadier: Demonstration Games Tour of Duty Ribbon
Overall Rating, 26 votes
5
4
3
2
1
2.85
Standalone Rank: 36 of 39
Popularity: Ownership & Activity
Status Owned by 5% Played by 7% AAR'd by 4% Medaled by 3%
Rank 120th of 168 40th of 156 68th of 153 11th of 94
Display
Balance:



Overall balance chart for PG Demo Games
Total
Side 1 15
Draw 2
Side 2 10
box back

This is actually a combination of the 2 Panzer Grenadier demonstration games Avalanche Press released. The 3rd Edition demonstration game had 2 scenarios from Panzer Grenadier: The East Front. The 4th Edition demonstration game had one scenario from Kursk: Burning Tigers. The 2 combined demonstration games thus constitute 3 scenarios.

For getting started there is a quick-start document. While dated, it is still valid. Don't forget to get the rules & charts for the game series.

To play the demonstration game with Vassal, you will need the Über Base Module and the standalone game extension for the PG Demo Games.

A backup copy of the Avalanche Press 3rd Edition Demo Game documents is here.

A backup copy of the Avalanche Press 4th Edition Demo Game documents is here.


Display Scenario List (3)

Scenario Plays AARs Rating
1. Bogdanovo 7 2 2.9
2. Infantry Attacks 5 3 2.8
3. Drive on Ponyri VI: 1st of May State Farm 15 7 2.9

Display Order of Battle

Germany Order of Battle
Heer
  • Motorized
  • Towed
Soviet Union Order of Battle
Army (RKKA)

Display Relevant AFV Rules

AFV Rules Pertaining to this Game's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable

Display Errata (6)

6 Errata Items
Overall balance chart for 2

Two 105mms (ID#s 1204, 1205) have "16-31" fire values in black (direct fire), when they should be in white (indirect fire).

(Shad on 2010 Dec 15)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 486

The Pz IVe appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Afrika Korps (2002), continuing onward through the 3rd and 4th edition games, the anti tank value has been 4-4.

(plloyd1010 on 2016 Jul 25)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 532

The StuG IIb appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Eastern Front Deluxe (2005), continuing onward through the 3rd and 4th edition games, the anti-tank value has been 4-4.

(plloyd1010 on 2022 Jul 21)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)

Display Nations (2)

Nations at War - Scenario Appearance Percentages
Germany
100%
Germany
Soviet Union
100%
Soviet Union

Display Battle Types (3)


Display Conditions (5)

Errors? Omissions? Report them!
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