Panzer Grenadier Battles on October 24th:
Afrika 1944 #22 - PAKfront Leyte '44 #12 - Flying Wedge
Fronte Russo #9 - Potemkin Village Leyte '44 #13 - Failure at Buri Airfield
Red & White #28 - Bastion
Errors? Omissions? Report them!
Ho-Ro Rampage
Pacific Armor #10
(Attacker) Japan vs United States (Defender)
Formations Involved
Japan Eguchi Detachment
United States 129th Infantry Regiment
Display
Balance:



Overall balance chart for PACA010
Total
Side 1 0
Draw 0
Side 2 1
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: --- of 1094
Parent Game Pacific Armor
Historicity Historical
Date 1945-01-29
Start Time 16:00
Turn Count 20
Visibility Day & Night
Counters 72
Net Morale 0
Net Initiative 0
Maps 2: 100, 82
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 176
AAR Bounty 168
Total Plays 1
Total AARs 1
Battle Types
Airfield Control
Inflict Enemy Casualties
Conditions
Entrenchments
Minefields
Off-board Artillery
Terrain Mods
Scenario Requirements & Playability
Elsenborn Revised Counters
Leyte '44 Counters
Marianas 1944 Maps
Pacific Armor Base Game
Saipan 1944 Maps + Counters
Introduction

Following the failure of his morning attack, Eguchi called in more men and ordered his accompanying armor (the 8th Independent Tank company) to regroup for another attempt. During the morning attack the two Ho-Ro self-propelled 150mm howitzers had stood off and provided artillery support. Eguchi told Lt. Fumio Washimi, commanding the 1st Independent Self-Propelled Artillery Company, to do the same for the afternoon attack. Washimi had ideas of his own.

Conclusion

Washimi claimed that he could not make out targets amid all the smoke and explosions, and so he took his pair of Ho-Ro vehicles into the middle of the fray. He had fired off his high-explosive ammunition during the morning attack and needed to close with the Americans to use the very effective 150mm shaped-charge rounds. His report claims that the Ho-Ro suddenly encountered four M18 tank destroyers looming through the smoke, and destroyed two of them, then ambushed a platoon of M4 Shermans, knocking out three of them. Both Ho-Ro escaped, but shrapnel from a near miss killed or wounded all of the crewmen of one vehicle.

Additional Notes

The Japanese player will need ENG, Ho-Ro, and a Sergeant from Pacific Armor. The American player will need I&R, 4.2 inch mortar from Leyte '44, the M10 from Pacific Armor, and M18 from Elsenborn Ridge.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)

Display Order of Battle

Japan Order of Battle
Imperial Japanese Army
  • Mechanized
Imperial Japanese Navy
  • Foot
  • Misc
United States Order of Battle
Army
  • Motorized

Display Errata (1)

1 Errata Item
Overall balance chart for 25

The M18 has a special rule in Battle of the Bulge but it applies globally: "A two-step M18 unit can fire one anti-tank shot and move half its movement allowance (retain fractions) in a single impulse. The order in which it does these two actions is the player's choice."

(Shad on 2010 Dec 15)

Display AARs (1)

Pacific Armor, scenario #10: Ho-Ro Rampage
Author JayTownsend
Method Solo
Victor United States
Play Date 2026-04-21
Language English
Scenario PACA010

Pacific Armor, scenario #10: Ho-Ro Rampage

The victory conditions got changed a bit on this one in development and it would be hard to see a Japanese victory as written, so I played it twice one where both sides need to go after the airfields to win and since each side starts with one in their control already, it turned into and interesting melee with both sides attacking the other airfield and ending with both sides only controlling the airfield they started with, or a Draw. Each side needs control of both to win.

Now playing this as written the Japanese are the solo attacker and their defensive minefields and entrenchments don’t matter much unless the Americans lose their airfield which is highly unlikely. The Japanese lose more steps, only control their original airfield but managed to eliminate at least four steps of American armor with their forward position heavy AA guns but that is only one objective and a minor American victory. It was kind of easy to predict and I recommend playing this as I mention above as it is way more fun.

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