Panzer Grenadier Battles on October 24th:
Afrika 1944 #22 - PAKfront Leyte '44 #12 - Flying Wedge
Fronte Russo #9 - Potemkin Village Leyte '44 #13 - Failure at Buri Airfield
Red & White #28 - Bastion
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Firefight at Binalonan
Pacific Armor #2
(Defender) Japan vs United States (Attacker)
Formations Involved
Japan Shigemi Detachment
United States 161st 'First Washington' Infantry Regiment
United States 716th 'Wolfpack' Tank Battalion
Display
Balance:



Overall balance chart for PACA002
Total
Side 1 2
Draw 0
Side 2 0
Overall Rating, 2 votes
5
4
3
2
1
3.5
Scenario Rank: --- of 1094
Parent Game Pacific Armor
Historicity Historical
Date 1945-01-17
Start Time 17:30
Turn Count 20
Visibility Day & Night
Counters 39
Net Morale 0
Net Initiative 1
Maps 1: 83
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 162
AAR Bounty 163
Total Plays 2
Total AARs 2
Battle Types
Inflict Enemy Casualties
Road Control
Urban Assault
Conditions
Off-board Artillery
Terrain Mods
Scenario Requirements & Playability
Pacific Armor Base Game
Saipan 1944 Maps + Counters
Introduction

Just down the road from Potpot, the Japanese held on to the small town of Binalonan as part of their outpost line. The 25th Infantry Division's 161st Infantry, supported by tanks, pressed against the town. The Japanese 2nd Tank Division had been broken up into small defensive detachments, and at Binalonan one of these would greet the Americans with armored counterattacks

Conclusion

Fierce counterattacks by Japanese tanks did not drive off the Americans; the tanks blazed away without much regard for whether they had a target or not, rolling through the tiny village and back again. By nightfall the Americans had taken part of Binalonan; it would take until noon the next day to clear all of the village. The Japanese lost nine tanks and 250 men in their determined but ineffective defense

Additional Notes

The Ho-Ki counters are found in Pacific Armor


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Armored Transports: These are not combat units and are therefore not APC's, and they can transport all types of transportable units (5.6) so they are not Prime Movers. They suffer the same vulnerabilities in combat as open-top AFV's (7.61). All are mechanized. (SB)

Display Order of Battle

Japan Order of Battle
Imperial Japanese Army
  • Mechanized
  • Towed
United States Order of Battle
Army
  • Mechanized

Display AARs (2)

Pacific Armor, scenario #2: Firefight at Binalonan
Author JayTownsend
Method Solo
Victor Japan
Play Date 2026-04-25
Language English
Scenario PACA002

Pacific Armor, scenario #2: Firefight at Binalonan

An interest straight forward smaller scenario, where the Americans must control the two town hexes of Binalonan, the north-south road and eliminate more enemy steps than they lose. The Japanese defend in and around Binalonan.

The American enter with half their force from the north including that one Sherman platoon and the other half from the west. The Americans managed to clear the north-south road and had a lead in casualties until they tried to clear the town hexes and probably should have worn them down a bit before assaulting them but the time factor. The casualties went up, the towns were not cleared and now the Americans were actually tied in steps lost, 13/13 and only achieved one of their victory objectives giving the Japanese a minor victory. Like actually happened, Binalonan wouldn’t be cleared until the next day. Neither side had any armor left but some Ho-Ki prime movers.

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Just couldn't pull it off.
Author Grognard Gunny
Method Solo
Victor Japan
Play Date 2026-09-16
Language English
Scenario PACA002

The Americans, coming in from the North, went for the nearest town but the Japanese put up a blistering defense hinged on the town itself and in the jungle west of town. The Japanese effort was enhanced by a lone tank platoon in close combat with a half company of US troops in the jungle east of town which went on forever with no resolving. The fight was finally settled in favor of the US troops but left precious little time to make further good use of those troops. By then another half company of troops got tied up in a close assault in the western jungle and the town was still in Japanese control. The whole attack came to naught. (Note - This scenario is a good one for jungle fighting and comes recommended.)

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