North of Elsenborn

AP Series | Panzer Grenadier |
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Designers | Bennighof, McNair |
Game Type | Expansion |
Format | Bound / PDF |
Release Date | 2009-01 |
Availability | Out of Print |
Scenarios | 10 |
Counters | 0 |
Maps | 0 |
Overall Rating, 66 votes |
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3.26
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Expansion Rank: 84 of 120 |
Popularity: Ownership & Activity | ||||
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Status | Owned by 18% | Played by 6% | AAR'd by 6% | Medaled by 2% |
Rank | 33rd of 173 | 49th of 162 | 41st of 158 | 22nd of 98 |
Expansion Game Requirements & Playability | |
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10/10 | North of Elsenborn |
9/10 | Elsenborn Ridge |
7/10 | Battle of the Bulge |
5/10 | Airborne - IE |
4/10 | Afrika Korps |
2/10 | Road to Berlin |
1/10 | Eastern Front |

Total | |
---|---|
Side 1 | 24 |
Draw | 3 |
Side 2 | 23 |
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After chasing the defeated German Army across France and Belgium, the U.S. Army ran into the strongly-fortified Siegfried Line just inside the German border. In the shelter of the "West Wall," as the Germans called it, shattered divisions turned to fight while the Americans threw their best formations at them. |
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Scenario | Plays | AARs | Rating |
---|---|---|---|
01. Hoefen-Alzen Ridge | 6 | 2 | 3 |
02. No Time to Lose | 5 | 3 | 3.1 |
03. Scharnhorst's Line | 4 | 2 | 2.8 |
04. Homeland Security | 5 | 3 | 4 |
05. Restoring the Line | 2 | 1 | 3.3 |
06. The Last Bullet | 7 | 5 | 3.3 |
07. Early Morning | 9 | 6 | 3.4 |
08. In the Mood | 4 | 3 | 3.3 |
09. On the Donnerberg | 5 | 3 | 3 |
10. Off the Donnerberg | 3 | 2 | 3 |
AFV Rules Pertaining to this Game's Order of Battle |
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11 Errata Items | |
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Scen 1 |
The town name in the title is incorrectly spelt by AP. Hoefen should be spelt Hofen (tr. "Hopes"). Hofen occupies a ridge line road just a few hundred meters from Alzen. (vince hughes
on 2010 May 20)
|
Scen 3 |
US OBA 4x18 not 4x16 (along with 1x24)? Standard value for US 105mm is 18. (Poor Yorek
on 2014 Jan 24)
|
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
|
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All SS PzIVH tanks should have a movement of 8. (Shad
on 2010 Dec 15)
|
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
|
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Strongpoints are single step units and can be eliminated with X results like any other single step unit. (Shad
on 2010 Dec 15)
|
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The standard mix of strongpoints may be downloaded from Avalanche Press: http://www.avalanchepress.com/German_Strongpoints.php This is the standard mix found in Airborne, Airborne-IE, and Edelweiss Expanded. The strongpoint mix in Cassino '44 is different from that of other PG games. (plloyd1010
on 2012 Feb 01)
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Strongpoints are affected by the terrain in their hex just like any other unit.
Even though they can't move, they can attack using Assault Combat if an enemy unit moves into their hex.
They may not dig in or benefit from entrenchments.
(rerathbun
on 2014 Apr 21)
|
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The movement allowance on the counters in Airborne is misprinted. It should be "3." (rerathbun
on 2012 Jan 30)
|
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Reduce strength direct fire value be came 5-5 in Army at Dawn. (plloyd1010
on 2015 Jul 31)
|
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The M18 has a special rule in Battle of the Bulge but it applies globally: "A two-step M18 unit can fire one anti-tank shot and move half its movement allowance (retain fractions) in a single impulse. The order in which it does these two actions is the player's choice." (Shad
on 2010 Dec 15)
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Nations at War - Scenario Appearance Percentages | ||
---|---|---|
United States |
100%
|
United States |
Germany |
100%
|
Germany |
Battle Types - Scenario Appearance Percentages | ||
---|---|---|
Urban Assault |
70%
|
Urban Assault |
Inflict Enemy Casualties |
50%
|
Inflict Enemy Casualties |
Rural Assault |
50%
|
Rural Assault |
Ambush |
20%
|
Ambush |
Road Control |
10%
|
Road Control |
Surprise Attack |
10%
|
Surprise Attack |
Delaying Action |
10%
|
Delaying Action |
Hill Control |
10%
|
Hill Control |
Conditions - Scenario Appearance Percentages | ||
---|---|---|
Off-board Artillery |
90%
|
Off-board Artillery |
Severe Weather |
90%
|
Severe Weather |
Randomly-drawn Aircraft |
60%
|
Randomly-drawn Aircraft |
Anti-infantry Wire |
40%
|
Anti-infantry Wire |
Entrenchments |
40%
|
Entrenchments |
Hidden Units |
40%
|
Hidden Units |
Minefields |
40%
|
Minefields |
Anti-tank Ditches |
20%
|
Anti-tank Ditches |
Smoke |
20%
|
Smoke |
Terrain Mods |
20%
|
Terrain Mods |
Reinforcements |
10%
|
Reinforcements |