Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Neither Young nor Fascist
New Zealand Division #9
(Defender) Italy vs Britain (Attacker)
New Zealand (Attacker)
Formations Involved
Britain 8th Armoured Brigade
Italy 136ª Divisione Corazzata "Giovani Fascisti"
New Zealand 2nd New Zealand Division
Display
Balance:



Overall balance chart for NZeD009
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: --- of 940
Parent Game New Zealand Division
Historicity Historical
Date 1943-04-23
Start Time 22:00
Turn Count 30
Visibility Night
Counters 98
Net Morale 0
Net Initiative 1
Maps 3: 76, 77, 79
Layout Dimensions 84 x 43 cm
33 x 17 in
Play Bounty 247
AAR Bounty 227
Total Plays 0
Total AARs 0
Battle Types
Inflict Enemy Casualties
Road Control
Urban Assault
Conditions
Off-board Artillery
Scenario Requirements & Playability
An Army at Dawn Maps + Counters
New Zealand Division Base Game
Introduction

The Italian 136th “Young Fascist” Armored Division had no tanks (it had only owned two of them in its entire brief existence) and now had so few surviving Young Fascist youth activists left that it has been renamed the Bersaglieri d’Africa Division. The Bersaglieri had dug in on the Djebel el Srafi, directly in the path of the planned Allied advance. The New Zealanders went forward to dig them out.

Conclusion

A heavy “stonking” by mortar fire did little damage to the defenders, forcing the Kiwis to try to clear the Italian positions one-by-one with bayonet and grenade. The already-depleted New Zealanders suffered heavy casualties as companies melted away to just 25 to 30 men. They drove the Italians out of their forward positions at several places, but could not take the crest.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).

Display Order of Battle

Britain Order of Battle
Army
  • Mechanized
Italy Order of Battle
Regio Esercito
  • Motorized
New Zealand Order of Battle
New Zealand Army
  • Mechanized
  • Motorized
  • Towed
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