Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Directive No. 3
March on Leningrad #1
(Defender) Germany vs Soviet Union (Attacker)
Formations Involved
Germany 21st Infantry Division
Soviet Union 28th Tank Division
Display
Balance:



Overall balance chart for MaoL001
Total
Side 1 7
Draw 0
Side 2 0
Overall Rating, 9 votes
5
4
3
2
1
2.89
Scenario Rank: 793 of 940
Parent Game March on Leningrad
Historicity Historical
Date 1941-06-25
Start Time 08:00
Turn Count 14
Visibility Day
Counters 46
Net Morale 1
Net Initiative 0
Maps 3: 1, 5, 7
Layout Dimensions 84 x 43 cm
33 x 17 in
Play Bounty 145
AAR Bounty 141
Total Plays 7
Total AARs 6
Battle Types
Inflict Enemy Casualties
Rural Assault
Conditions
Off-board Artillery
Scenario Requirements & Playability
Eastern Front Maps + Counters
March on Leningrad Base Game
Introduction

Gen. F.I. Kuznetsov received his orders to stop Germany's Operation Barbarossa in the form of Directive No. 3, which stated "While firmly holding onto the coast of the Baltic Sea, deliver a powerful blow from the Kaunas region into the flank and rear of the enemy's Suvalki group." Kuznetsov complied by ordering his two mechanized formations forward in hopes of stopping the rampaging Hitlerites. The Soviet 28th Tank Division promptly went on the offensive upon making contact with the enemy, and from June 23rd - 25th they struggled mightily to stop the momentum of the invaders.

Conclusion

After three days of hard fighting against Soviet defenders, German fortunes changed when unsupported Soviet tanks approached their positions. German anti-tank fire cut through Soviet armored ranks quickly, and the infantry finished the job with Teller mines. Soviet 11th Mechanized Corps lost 700 tanks in three days of fighting, with the 50 survivors retreating toward Siauliai. Lessons from this disaster were not lost on the Soviets, who would soon come to understand that only combined arms would defeat this enemy.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

Germany Order of Battle
Heer
Soviet Union Order of Battle
Army (RKKA)

Display Errata (3)

3 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)

Display AARs (6)

Stemming the Steel Tide
Author Fanghawk
Method Solo
Victor Germany
Play Date 2013-11-14
Language English
Scenario MaoL001

This scenario was a lot more balanced than I thought it was going to be. I didn’t think unaccompanied armor facing a swarm of defenders and a plethora of guns with AT capability had a chance. However, the game ended with only a Minor German victory. The Russians were able to get 12 steps of tanks south of the river, stranded two and the Germans eliminated 14 steps of Russian tanks for a final 30-24 margin. The tanks had no luck at all putting any kind of dent in the defenders.

The Russian assault was a three-pronged attack with the fast tanks attacking the East and West flanks and the heavier, slower tanks sticking to the road and trying to pin and wear down the defenders in the center. Germans spread their guns along the south bank of the river to cover all approaches with an infantry screen in front. Once in position, the infantry Dug In and waited for the tanks. The Russian attack was successful in the west, with all 4 tank platoons making it south of the river without a scratch by the end of Turn 8. In the east, only three steps of 7 made it south of the river, falling prey to some great initiative rolls from the Germans and one lucky AT shot from a 37mm. Otherwise the AT fire was pretty ineffectual. Things in the center held for a while but when the Russians pushed their luck just a little too far, it fell apart quickly.

The Germans had ridiculously good morale rolls all game, they only failed three Morale checks all game and only one unit reached Demoralized status (and promptly recovered completely on a “snake-eyes” recovery roll). They also had fantastic Assault rolls, almost completely opposite the Russian rolls. The higher morale and great leadership made a huge difference. Even the OBA got into the act, forcing a couple platoons of tanks to take base Morale checks which they failed miserably.

If a few more rolls had gone the Russian’s way or if they’d been a little bit more conservative in the center, the game could have gone either way. Nice, tense little scenario with lots of subtle options for both sides.

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General, we need more than tanks
Author campsawyer (Soviet Union)
Method Dual Table Setup + Voice Chat
Victor Germany
Participants vince hughes (AAR)
Play Date 2010-10-14
Language English
Scenario MaoL001

Just finished this small scenario using the "Play by Skype" method with Vince Hughes. The scenario has Soviet tanks trying to overrun a German infantry division holding a small river crossing. The Germans have a small contingent of infantry, AT guns, infantry guns, HMG's, ENG's and OBA to try to stop Soviet T-28s, BT-5s and BT-7s. The Germans have an edge in morale and the hold the defensive position of the south side of the river. The Soviets have a 14 tank units and the mobility of the armored vehicles.

The scenario starts a 0800am with the Soviets advancing down the north-south road toward the German line. The Germans are spread out along the river with infantry stationed near the river to contest any crossing. Heavy machine guns were positioned on the bridge and the artillery was positioned close behind to support the infantry. Deadly German AT guns were well positioned out of site of the advancing tanks. (Note - we played setting up the AT guns out of site of the advancing Soviets). Once the first T-28s reached the edge of board 5 and 7 the tank groups split into two groups, one going just east of the river and one going just west of the river to try to flank the Germans. At this point, German OBA started to come down on the tanks but it had little effect. A 150mm Infantry gun started to fire on the advancing tanks but it had little effect. The Soviet tanks moved a little closer and then German 37mm guns started to fire scoring an initial kill. The Soviet tankers to the east started to move around the gun camouflaged in the woods, but we hit by a second hidden gun. Backing off the attack a second BT-7 platoon was hit and had to fall back.

To the west the T-28s with supporting BT-7s moved to cross the river, but nimble German infantry moved to block the Soviets crossing points. AT fire from a small town turned the Soviet attack back from the rivers edge. Regrouping the T-28's tried to silence the 150mm gun protecting the bridge defenders. A gun duel started with the infantry gun finally being destroyed but not after claiming two steps of Soviet tanks. German HMG's provided support fire to try to turn the Soviets tanks back.

As the scenario was drawing to the end, Soviets tried one final push to get over the river. They were successful but with heavy casualties. In the end only 5 steps of Soviet tanks made it across the river. The Germans had destroyed 10 steps and the remaining tanks were struggling to recover on the north side of the river. The Germans won a major victory.

Historically, the scenario is accurate, the Soviets had a very hard time trying to with this one. Without a combined force the Soviets are very one dimensional. The Germans have a lot of options to defend. Each one on it own cannot stop the tanks but together they will be able to defeat the Soviet tanks. From a game perspective, this scenario favors the Germans, with the different mix of units, morale, OBA and setup/terrain. I would also look to this scenario as a good one to teach defense of a tank attack with just an infantry and light artilley.

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Comrade, There Is Something Wrong With Our Tanks Today !
Author vince hughes (Germany)
Method Dual Table Setup + Voice Chat
Victor Germany
Participants campsawyer (AAR)
Play Date 2010-10-14
Language English
Scenario MaoL001

This battle was played over a skype link with Alan Sawyer, our third such encounter. As usual, all played in a fine spirit, though the pain felt with the loss of each tank could be heard down the mike. This pits a Soviet ALL tank force completely unsupported by anything! Against them a useful defensive German AT line made of infantry, guns and leaders. It also includes the lesser spotted 150mm Infantry Gun!

The Rumble Of Enemy Tank Tracks Can Be Heard As The Morning Breaks

Somewhere Near Kaunas

Our piece of this particular action begins at 0800 hours on the 25th June 1941 where a force of 60-70 Soviet tanks (14 platoons) composed nearly of all BT variants and some T28’s attempt to push past a defended river. The defenders are made up of a reduced battalion of infantry supported by a collection of guns made up of three platoons of 37mm AT, and three infantry gun platoons, one of which being a 150mm IG (this fires HE dustbin size cocktails). Spanning the minor river was a bridge that the German commander placed his two HMG platoons to defend. The rest of the troops were strung out with the guns being placed so as to be able to support each other across the line of the river. All guns were defended by nearby infantry platoons. The 37mm units were concealed in wooded and town areas.

The Soviet tank force headed down the main north-south road so as to be upon the river in the shortest of time. To the Germans pleasure, they saw the enemy force split into two main parts and then divert east and west to probe the German lines. OBA bombardments regularly hit the Soviet tanks, but this failed to steer them off course as they drove through the bombardment with no losses or hold-ups, albeit the tankers nerves were tested a couple of times (2 x M MC's all passed). The trouble began for the tank force once they closed to within 400-600m. At this point, some of those hidden AT guns began belching out their iron death-letters and the Infantry guns also found themselves within range to hurl large charges of HE shells. It was around 0900 hours when this defensive AT fire began to knock out the first 6 of the attacking tanks and cause some disruption in the attack itself. On the west flank, the Soviet tanks immediately pulled back from revealed enemy 37mm’s as these pesky guns knocked out two of their BT-7’s. Over the next 15 minutes, another 6 tanks had been taken out. The situation did not look good for the Soviets already. The western attack had retired to support other probes. The bridge held by the HMG’s and 150mm was not going to be budged and the east flank would need more support.

The Soviet tankers now spent time trying to re-shuffle and recover their units, at the same time, those in good order laid down MG and HE fire at the defenders across the river, albeit most of it ineffective. The 150 IG platoon behind the bridge had taken out a number of the enemy and had proved of value, but finally, around 1015 hours, Soviet fire eventually managed to knock out these guns. This was to be practically the only Soviet success of the day. Losses on the defenders had been minimal and yet some 20 AFV’s from the attacking force had been eliminated.

In the closing stages of the attack, with desperation taking hold of Soviet thoughts, they managed to push 10 vehicles across the river, but these represented a fraction of what was required to make the breakthrough. The attack had been thwarted by a prickly line of defenders that managed to react well and support each other as and when required. The Soviet repulse, as it was with only 10 of the 60 or so tanks getting across the river showed how tanks simply can not operate on their own without any other support. A very ill conceived plan from the Soviet hierarchy above.

Final Points Tally : Soviets 11pts, Germans 33pts

I rated this a 3 because it was standard PG fare. Entertaining, and probably, for the Soviet player, quite thought provoking. Our play appeared skewed towards the defenders. But saying this after one play is probably premature - maybe not? I'd like to see a Soviet attack with their whole force pushing at possibly one flank. The German has no choice but to initially deploy in which way he sees fit, along the line of the river, and such an attack would mean the Germans having to take time to redeploy in support of any flank threat. I look forward to seeing more plays of this.

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March On Leningrad, scenario #1: Directive No. 3
Author JayTownsend
Method Solo
Victor Germany
Play Date 2011-06-04
Language English
Scenario MaoL001

This is a kind of an odd matchup but a fun puzzle to solve for either side. I set my German up on the south side of the minor river with all six AT guns/IG Guns protecting any crossing areas and Infantry units in support to assault when necessary. The AT/IG Guns look small compared to latter battles but against the small armor protection factors of the Soviet BT-7’s, BT-5’s & even the T-28’s, the Germans were easily able to put a huge dent in the Soviet armor. The Soviets were able to get some armor to safety on the south side of the river but not enough, as the German came away with a Major victory.

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Driving Practice
Author Matt W
Method Solo
Victor Germany
Play Date 2009-05-13
Language English
Scenario MaoL001

The Soviets run their armor through the German forces and the German forces have to clean them up after they are through. Otherwise, not a lot happens. This is a quick scenario and illustrates the 1941 lack of combined arms sensitivity of the Soviet forces. The problem with the scenario is that the race seems almost pointless. In reality the 21st Division would have to conduct a retrograde of 3 km to reduce the tank force that luckily stopped and parked (the edge of the board provides an interesting dilemma). Meaning that even with a substantial tank force in their rear and intact, the Germans "won" the scenario.

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Hindsight looking forward
Author plloyd1010 (Germany)
Method Face to Face
Victor Germany
Participants WightTiger
Play Date 2018-09-16
Language English
Scenario MaoL001

I played this game more as a experiment for the new tank leader rule, than as an actual contest. All of our usual house rules were in affect, except for the limited leaders rule. That was replaced by the FitS tank leader rule with a higher attrition variant.

Any Soviet chances relied on a quick breakthrough and "run the gauntlet" sort of operation. That, or skulk around the sides, which looked even more improbable. We expected the maneuver to be faster and the German AT guns to be more deadly (due to house rules). Overall it looked quite bad for the Russians.

The BTs drove across the river and charged a central AT gun, taking fire most of the time. The assault almost work, though the armor attrition was severe, 2 tank leaders died in the process. The assault almost worked. By the time the smoke cleared, 6 of the BT platoons were gone, another tank leader dead, the Germans were recovering and reinforcing the position.

The T-28s were assigned to force the bridge. They did a fair amount of damage, but the Germans still held. The T-28s abandoned the attack and slogged through the river. Then they ran around the town while, while the Germans were repositioning their guns. A couple quick parting shots took a couple of steps out of the group. Bad luck killed 2 more tank leaders.


The scenario demonstrates the problem of committing unsupported armor at an extreme level. Thus not much fun to play, even though instructive. The higher attrition applied resulted in 5 tank leaders lost for 16 steps of armor.

The VP count in the end was 32 German, 22 Soviet. That doesn't reflect the brutality of the Soviet body count.

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