March on Leningrad
AP Series | Panzer Grenadier |
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Designer | Perryman |
Game Type | Expansion |
Format | Bound / PDF |
Release Date | 2008-03 |
Availability | Out of Print |
Scenarios | 10 |
Counters | 0 |
Maps | 0 |
Overall Rating, 53 votes |
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3.68
|
Expansion Rank: 31 of 117 |
Popularity: Ownership & Activity | ||||
---|---|---|---|---|
Status | Owned by 18% | Played by 6% | AAR'd by 6% | Medaled by 1% |
Rank | 34th of 168 | 53rd of 156 | 46th of 153 | 60th of 94 |
Expansion Game Requirements & Playability | |
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10/10 | March on Leningrad |
10/10 | Eastern Front |
8/10 | Road to Berlin |
4/10 | Red Warriors |
2/10 | Sinister Forces |
Total | |
---|---|
Side 1 | 34 |
Draw | 2 |
Side 2 | 10 |
In the summer of 1941, German panzer spearheads pushed towards Leningrad, Cradle of the Revolution. Adolf Hitler declared the city's capture to be the leading objective of Operation Barbarossa, the June 1941 sneak attack on the Soviet Union. Desperate to stop them and preserve the city of Peter the Great, the Red Army repeatedly made valiant efforts to stop them, and just as often, the Germans rolled over and around them. By August the city had been isolated from the rest of the Soviet Union, but its defenders refused to yield. For 900 days they held against savage Nazi bombardments, writing an epic chapter in the story of the Great Patriotic War. March on Leningrad is a Panzer Grenadier supplement based on the German drive to capture Leningrad, and the Soviet defense of the approaches. |
Scenario | Plays | AARs | Rating |
---|---|---|---|
01. Directive No. 3 | 7 | 6 | 2.9 |
02. Sol'tsy: The Prelude | 7 | 3 | 4 |
03. Sol'tsy: Tougher Stuff | 3 | 2 | 4.3 |
04. Sol'tsy: Problems at Maloye Utorgosh | 8 | 5 | 3.4 |
05. Sol'tsy: Red Heat | 4 | 2 | 4.3 |
06. Mga Station: The Marshal Giveth | 4 | 3 | 3.4 |
07. Mga Station: The Marshal Taketh Away | 4 | 1 | 3.7 |
08. Bol'shie Skvoritsy | 2 | 0 | 4 |
09. Dudergof | 3 | 1 | 4.3 |
10. Pulkovo Heights | 8 | 5 | 3.9 |
AFV Rules Pertaining to this Game's Order of Battle |
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16 Errata Items | |
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Scen 2 |
Add 1 prime mover to the German OOB. (PG-Tank Dude
on 2010 Apr 30)
|
Scen 10 |
The missing German information should read: Morale 8/7, Initiative 4, OBA 3x16. (PG-Tank Dude
on 2010 Apr 30)
|
Scen 10 |
The morale of the Soviet militia INF and HMG should be 6. This change is per discussions with Mike Perryman, (plloyd1010
on 2023 Oct 07)
|
Scen 10 |
The German 75mm AT guns are 50mm guns. There are no 75mm guns in the EFDx mix, and there will be no 75mm AT available until summer of 1942 (the 75mm/97/38). (plloyd1010
on 2023 Oct 07)
|
Two 105mms (ID#s 1204, 1205) have "16-31" fire values in black (direct fire), when they should be in white (indirect fire). (Shad
on 2010 Dec 15)
|
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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One unit from Eastern Front has a direct firepower of 3-5 on its reduced side instead of the normal 4-5 (garbare83686
on 2023 Nov 26)
|
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The Pz IVe appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Afrika Korps (2002), continuing onward through the 3rd and 4th edition games, the anti tank value has been 4-4. (plloyd1010
on 2016 Jul 25)
|
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Two German PzJr. 1 counters have their full strengths printed on the back, and reduced strengths on the front. (Shad
on 2010 Dec 15)
|
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
|
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The StuG IIb appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Eastern Front Deluxe (2005), continuing onward through the 3rd and 4th edition games, the anti-tank value has been 4-4. (plloyd1010
on 2022 Jul 21)
|
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The movement allowance on the counters in Airborne is misprinted. It should be "3." (rerathbun
on 2012 Jan 30)
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All SS 75mm IG guns are direct fire weapons (black), not indirect (white). (Shad
on 2010 Dec 15)
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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Nations at War - Scenario Appearance Percentages | ||
---|---|---|
Germany |
100%
|
Germany |
Soviet Union |
100%
|
Soviet Union |
Battle Types - Scenario Appearance Percentages | ||
---|---|---|
Urban Assault |
80%
|
Urban Assault |
Road Control |
50%
|
Road Control |
Inflict Enemy Casualties |
40%
|
Inflict Enemy Casualties |
Rural Assault |
30%
|
Rural Assault |
Exit the Battle Area |
30%
|
Exit the Battle Area |
Bridge Control |
10%
|
Bridge Control |
Covering Action |
10%
|
Covering Action |
Delaying Action |
10%
|
Delaying Action |
Conditions - Scenario Appearance Percentages | ||
---|---|---|
Off-board Artillery |
100%
|
Off-board Artillery |
Randomly-drawn Aircraft |
80%
|
Randomly-drawn Aircraft |
Reinforcements |
70%
|
Reinforcements |
Entrenchments |
30%
|
Entrenchments |
Minefields |
30%
|
Minefields |
Terrain Mods |
20%
|
Terrain Mods |