Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Errors? Omissions? Report them!
It's All Been Done
Maple Leaf Brigade #10
(Attacker) Canada vs Soviet Union (Defender)
Formations Involved
Canada 27th Brigade Group
Soviet Union 7th Guards "Kievsko-Berlinskaya" Tank Division
Display
Balance:



Overall balance chart for MaLB010
Total
Side 1 1
Draw 0
Side 2 0
Overall Rating, 1 vote
5
4
3
2
1
3
Scenario Rank: --- of 940
Parent Game Maple Leaf Brigade
Historicity Alt-History
Date
Start Time 11:00
Turn Count 20
Visibility Day
Counters 118
Net Morale 0
Net Initiative 1
Maps 2: 22, 23
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 187
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Inflict Enemy Casualties
Meeting Engagement
Urban Assault
Conditions
Off-board Artillery
Randomly-drawn Aircraft
Smoke
Scenario Requirements & Playability
Elsenborn Ridge Maps
Hammer & Sickle Counters
Maple Leaf Brigade Base Game
Road to Berlin Counters
Introduction

While Chuikov insisted that his forces resume their offensive, no one had informed the Canadians of any change in their mission. They continued their drive toward the border and the strategic city of Magdeburg beyond. One of the few senior Soviet commanders of the Great Patriotic War not have received his marshal’s baton from Great Stalin, Chuikov was determined to remedy this oversight at any cost.

The fighting resembled nothing less than the battles between the elite units of the Wehrmacht, such as the Gross Deutchland and the Guards armored Division of 1943-1944.

Conclusion

The fresh Guards Tank division finally brought the Canadian rampage to an end, stopping the advance of what GSFG headquarters described as the “reinforced Canadian armored division.” Six weeks of intense combat had the Central Front close to its starting positions thanks to the British Army of the Rhine’s counter-offensive, but on both of its flanks resistance had started to crumble. There would be a great deal of fighting ahead for the Canadians, soon to be joined by a second brigade group.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).
  • Armored Cars: These are Combat Units. They are motorized instead of mechanized. All have their own armored car leaders, who can only activate armored cars (6.85). Do not provide the +1 Assault bonus (ACC).
  • Reconnaissance Vehicle: 8.23 Special Spotting Powers Both foot and vehicle mounted recce units (1.2) possess two special spotting abilities. The first ability is that they can spot enemy in limiting terrain at one hex further than the TEC specifies for other units and leaders. For example, an enemy unit in town can normally be spotted at three hexes or less, but a recce unit can spot them at four hexes.Their second ability is that they can place a Spotted marker on any one enemy unit they can spot per turn, just as if the enemy unit had "blown its cover" by firing. Such Spotted markers are removed as described earlier.

Display Order of Battle

Canada Order of Battle
Army
  • Mechanized
  • Misc
  • Motorized
Soviet Union Order of Battle
Guards
  • Mechanized

Display AARs (1)

Big @ss Tank Battle
Author scrane
Method Solo
Victor Canada
Play Date 2020-11-18
Language English
Scenario MaLB010

This battle played pretty quickly for two reasons: Canadian artillery savaged the Soviet Guards infantry battalion that was moving to occupy one of the towns on the Soviet side of the map, and the Canadian armor handily defeated a superior number of Soviet T44s in what became a vast graveyard of tanks in the middle of the map. Once those two factors had sufficiently developed, it was a relatively easy task for the Canadian mechanized infantry to swarm the westernmost Soviet town and defeat the remnants of the Soviet infantry there.

Major Canadian victory. They essentially one every battle in this scenario pack by a wide margin.

0 Comments
You must be a registered member and logged-in to post a comment.
Errors? Omissions? Report them!
Page generated in 0.333 seconds.