Panzer Grenadier Battles on October 24th:
Afrika 1944 #22 - PAKfront Leyte '44 #12 - Flying Wedge
Fronte Russo #9 - Potemkin Village Leyte '44 #13 - Failure at Buri Airfield
Red & White #28 - Bastion
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Two Roads North
Mindanao 1945 #11
(Defender) Japan vs United States (Attacker)
Formations Involved
Japan 100th Infantry Division
United States 24th 'Hawaiian' Infantry Division
Display
Balance:



Overall balance chart for MIND011
Total
Side 1 0
Draw 0
Side 2 1
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: --- of 1094
Parent Game Mindanao 1945
Historicity Historical
Date 1945-05-20
Start Time 10:30
Turn Count 20
Visibility Day
Counters 91
Net Morale 1
Net Initiative 1
Maps 2: 100, 83
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 182
AAR Bounty 168
Total Plays 1
Total AARs 1
Battle Types
Delaying Action
Exit the Battle Area
Inflict Enemy Casualties
Road Control
Conditions
Entrenchments
Off-board Artillery
Randomly-drawn Aircraft
Reinforcements
Scenario Requirements & Playability
Leyte '44 Counters
Marianas 1944 Maps
Mindanao 1945 Base Game
Pacific Armor Counters
Saipan 1944 Maps + Counters
Introduction

As the 19th Infantry fought to make contact with the Filipino guerillas of the 107th Division, along the shoreline north of Davao, the 21st Infantry made a well-supported frontal assault straight up Highway 1D. The Japanese had prepared for just such an American move, reinforcing their lines and bringing reserves into position behind them. Nothing they did could prepare them for American firepower.

Conclusion

Veterans called the fighting along Highway 1D the worst they had faced in the Pacific War. The Japanese put up a wall of fire against the American assault and drove them back with repeated counterattacks. On 29 May, the 100th Infantry Division began a disorderly retreat to the north.

Additional Notes

The japanese wagon is from Pacific Armor and the 90mm mortar is from Leyte '44. The American I&R, jeeps, Scott and one ENG are from Leyte '44.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.

Display Order of Battle

Japan Order of Battle
Imperial Japanese Army
  • Towed
Imperial Japanese Navy
United States Order of Battle
Army
  • Mechanized
  • Motorized

Display AARs (1)

Mindanao 1945, scenario #11: Two Roads North
Author JayTownsend
Method Solo
Victor United States
Play Date 2026-04-16
Language English
Scenario MIND011

Mindanao 1945, scenario #11: Two Roads North

I couldn’t decide which scenario to play first from Mindanao and ended up playing the last one. An interesting situation where the main action win be on map 83 but the Japanese have to put some forces on map 100 as well or they will get flanked from their left side and the Americans cannot bunch up entering on map 83 as well, so they enter a larger force on map 100 with both maps seeing action.

The American I&R with jeeps and leaders lead both groups and take their hits from both mines and enemy units, this helped the valuable engineer units following up. The Americans have a nice amount of off board artillery support and air-support to blast their way forward but the Japanese have Naval SNLF reinforcements that just happened to enter the action on the first available roll on turn 7 and there is also a little off board artillery support.

The Americans managed to clear most on map 100 but with the road north on map 83 still clogged with both Army and SNLF troops, it was time to exit at least 20 steps of the north edge of map 100 before it was too late and at least get 2 out of 3 victory objectives.

The American managed a minor victory with the Japanese losing 30 steps and 7 leaders to the American losses of 10 steps and 2 leaders and they got 20 good order steps off the north edge of map 100 but could not clear the road north on map 83. They could have risked it and gone for all three of their objectives with the 20 steps that exited but if they didn’t achieve this, they would have giving the Japanese a minor victory only achieving 1 objective, so at a certain point I panicked and pulled the plug on that idea and went for the minor American victory.

Much to think about on this one, both defensively and offensively. Could have gone either way.

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