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Tibungco Beach Mindanao 1945 #10 |
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| (Defender) Japan | vs |
Philippines
(Attacker)
United States (Attacker) |
| Formations Involved | ||
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| Japan | ![]() |
100th Infantry Division |
| Philippines | ![]() |
107th Division |
| United States | ![]() |
24th 'Hawaiian' Infantry Division |
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| Overall Rating, 0 votes |
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0
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| Scenario Rank: --- of 1094 |
| Parent Game | Mindanao 1945 |
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| Historicity | Historical |
| Date | 1945-05-15 |
| Start Time | 08:00 |
| Turn Count | 22 |
| Visibility | Day |
| Counters | 73 |
| Net Morale | 1 |
| Net Initiative | 1 |
| Maps | 4: 80, 81, 82, 83 |
| Layout Dimensions | 86 x 56 cm 34 x 22 in |
| Play Bounty | 189 |
| AAR Bounty | 168 |
| Total Plays | 1 |
| Total AARs | 1 |
| Battle Types |
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| Inflict Enemy Casualties |
| Beach Control |
| Entrenchment Control |
| Conditions |
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| Entrenchments |
| Minefields |
| Off-board Artillery |
| Terrain Mods |
| Scenario Requirements & Playability | |
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| Mindanao 1945 | Base Game |
| Saipan 1944 | Maps + Counters |
| Introduction |
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Since the American capture of Davao, they had attempted to drive up the coastline to make contact with the Philippine guerillas, who in turn had been fighting to push the Japanese away from the beaches to allow them to join up with the Americans. Most of the Japanese on this flank had been pulled back into the center of the Japanese line, but a blocking force remained to keep the Americans and Filipinos apart. |
| Conclusion |
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The Japanese fought hard to keep the American 19th Infantry Regiment and their allies apart, and on the initial day of the offensive managed to hold off the attackers. It would take a full week before the beach zone could be declared under control and weapons and supplies could flow to the guerillas. |
| Additional Notes |
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The Japanese wagon and the Philippine guerillas are from Pacific Armor. The American I&R, Scott, and one ENG are from Leyte '44. |
| AFV Rules Pertaining to this Scenario's Order of Battle |
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| Mindanao 1945, scenario #10: Tibungco Beach | ||||||||||||
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Mindanao 1945, scenario #10: Tibungco Beach This was a spread-out scenario and a lot depends on how the Japanese setup their defenses and how the Americans and Philippine forces attack. Sure the Japanese could just defend the beaches but it’s better to put a couple entrenchment counters out there in the depth of the maps/land area and make the Americans split up their force chasing after victory objectives. In my game, the American artillery and air-support helped a ton but still having only 22 turns the Americans had to rush and those minefields hurt and cause casualties but they still had a two to one advantage in casualties and the Japanese had only a demoralized Japanese unit within three hexes of the beach so they achieve two objectives but had one entrenchment still contested so they achieved a minor victory. One more turn and the American would have achieve a major victory, one less turn and they would have lost, that is how close it was. Fun stuff! |
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MIND009


